Sense of accomplishment for gear? When the weekly Tomestones come out you can Trust, Hunt Train and MSQ Rolo very easily for the gear. That's pretty much having it handed to you without needing to challenge any of the new Experts, Raids or Dungeons.I have been a long advocate the game needs to be harder in it's casual content. Otherwise it gets boring and stale. A challenge would make things better for everyone...and give those that find normal a challenge a sense of accomplishment for the gear.
Having things handed to you isn't fun.....it's dull and simple. Normal RAID's should have a sense of difficulty that makes sense.
I feel they have hit the nail on the head this time around with difficulty of normal raids.
Just here to add to the voices outweighing the complaints. Absolutely love the difficulty level of all of the content so far and think it's perfect for bridging people to raiding if they are interested. Well done, square enix!
During EW, lots of players, casual and high end, found that alot of the non-savage, non-ultimate content put them to sleep because they were too linear, too casual-friendly and too easy. Yoshi-P even noted this during one of the streams. The Alliance Raids for EW had one that consistently put people to sleep cause it was just that much of a snooze fest. Dungeons in EW also suffered, I know more people who took hiatus in EW because the content they do put them to sleep then any other reason. 6.2 dungeon is another example..The problem with the difficulty on normal fights as I see it is:
-Use and abuse of non standard telegraphs.
-Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
-Mechs resolving too quickly for the mental capacity they demand to process.
-One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).
DT is them fixing that, by upping that difficulty across the board. Yoshi-P literally pointed out the trick for one of the expert dungeons is "Don't try to greed." - and if thats a trend that happens from casual to ultimates, I can live with that. Cause people do some crazy things to do damage.
For me, the game is at its best when you can get more damage if you work super hard but definitely don't need to. I like the option to push myself to the next level and how good it feels if I can do it, but I also like that it doesn't leave anyone behind, it's my own personal choice. Everyone else can run from the ghosts, I will try to dodge between them and maybe die sometimes while I hit the boss!During EW, lots of players, casual and high end, found that alot of the non-savage, non-ultimate content put them to sleep because they were too linear, too casual-friendly and too easy. Yoshi-P even noted this during one of the streams. The Alliance Raids for EW had one that consistently put people to sleep cause it was just that much of a snooze fest. Dungeons in EW also suffered, I know more people who took hiatus in EW because the content they do put them to sleep then any other reason. 6.2 dungeon is another example..
DT is them fixing that, by upping that difficulty across the board. Yoshi-P literally pointed out the trick for one of the expert dungeons is "Don't try to greed." - and if thats a trend that happens from casual to ultimates, I can live with that. Cause people do some crazy things to do damage.
As you should! I do the same when I take a melee in there, but if I really wanna be lazy I usually just go PCT or BRD and then I can basically afk cause of how easy things are.For me, the game is at its best when you can get more damage if you work super hard but definitely don't need to. I like the option to push myself to the next level and how good it feels if I can do it, but I also like that it doesn't leave anyone behind, it's my own personal choice. Everyone else can run from the ghosts, I will try to dodge between them and maybe die sometimes while I hit the boss!
Dungeons are not hard, you just have a skill issue.
theres a 500 page thread on healers complaining that shits too easy and they have nothing to heal, now that baby content has some friction people are complaining?
"People" is one single person with 18 posts stating an opinion regarding fight design. There are over 550 posts in this thread full of people who disagree and love the new content as-is. This is likely the most unanimous sentiment ever expressed in the ten-year history of this forum. People are just making a boogeyman to immediately dismiss any ideas or opinions regarding the content.
Yeah, because the current content is still casual baby content and still not difficult enough to be a bridge to harder content"People" is one single person with 18 posts stating an opinion regarding fight design. There are over 550 posts in this thread full of people who disagree and love the new content as-is. This is likely the most unanimous sentiment ever expressed in the ten-year history of this forum. People are just making a boogeyman to immediately dismiss any ideas or opinions regarding the content.
How have you been playing for six years but still bad at the gameJust so we are perfectly what I am asking for is to return to the same difficulty level of SB, ShB and EW when it comes to normal dungeons, trials and raids.
And to all the people giving me tips on how to play, thank very much but I've been playing for 6 years, might not be a 1.0 players but I know how to play the game, and I stand by what I wrote in the OP, there is a clear jump on difficulty in normal content compared to the last 3 expansions and if you don't notice it congratulations on being a big d!ck player, I guess.
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