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  1. #1
    Player
    DharmaFishBiscuit's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    6
    Character
    James Feare
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Sometimes I wish a lot of players would just realise that the 'difficulty' standard has always been around the level we now experience in Dawntrail.

    For me, I started in Stormblood, and I witnessed Shinryu Week 1. To hear they had to nerf the fight made me sad, because I personally LOVED the chaos I LOVED the challenge. (Lmfao and now I get replies it didn't get nerfed at all? All those years I believed my old FC leader lmfao xD! THANKS FOR LETTING ME KNOW <3. Validates more the pint of: getting better MATTERS)
    That fight alone, as a new player, as the highest level content I was able to do, tempered me into the player I am today.
    Looking at cast bars, looking at boss tells, looking around the arena, etc. etc.

    A lot of players seemed to just leave the trial as soon as they got that one, which made me confused. And ever since then, I have seen the game go down in 'difficulty' till the moment it became a snoozefest and all you had to do is resolve one mechanic at a time. (This being 'casual' content.)
    To have been in the last lvl 90 trial, it made me so happy to see the constant threats of AOEs again, which made me relive what I felt during Shinryu before nerf. This is the game I longed to play since I started. So I am personally happy to see it back again.

    So overall, I am just happy we're back to this, and many players who missed a challenge or missed the 'difficulty' range of mechanics can now rejoice and practice again. To temper themselves with this new content on what's to come. To give themselves a chance to grow and it'll be easier for them to cross the bridge towards savages and even Ultimates (If these players want to eventually take that up)

    It's not bad to wipe, it's not bad to die. The fact that the game allows you to learn mechanics and that nothing is punishable, should be reason enough for you to be happy about the fact that dying isn't bad?
    Who are you disappointing?
    So far the only thing I see is that you're disappointing yourself, when there is no reason to. Keep trying, keep practicing. It's either that, or hanging in the towel. Games should take effort, not everything handed to you on a silver platter. Learn that mindset and you'll get there.
    (1)
    Last edited by DharmaFishBiscuit; 07-19-2024 at 03:01 AM.
    SLOPPY!

  2. #2
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by DharmaFishBiscuit View Post
    Sometimes I wish a lot of players would just realise that the 'difficulty' standard has always been around the level we now experience in Dawntrail.

    For me, I started in Stormblood, and I witnessed Shinryu Week 1. To hear they had to nerf the fight made me sad, because I personally LOVED the chaos I LOVED the challenge. That fight alone, as a new player, as the highest level content I was able to do, tempered me into the player I am today.
    Looking at cast bars, looking at boss tells, looking around the arena, etc. etc.

    A lot of players seemed to just leave the trial as soon as they got that one, which made me confused. And ever since then, I have seen the game go down in 'difficulty' till the moment it became a snoozefest and all you had to do is resolve one mechanic at a time. (This being 'casual' content.)
    To have been in the last lvl 90 trial, it made me so happy to see the constant threats of AOEs again, which made me relive what I felt during Shinryu before nerf. This is the game I longed to play since I started. So I am personally happy to see it back again.

    So overall, I am just happy we're back to this, and many players who missed a challenge or missed the 'difficulty' range of mechanics can now rejoice and practice again. To temper themselves with this new content on what's to come. To give themselves a chance to grow and it'll be easier for them to cross the bridge towards savages and even Ultimates (If these players want to eventually take that up)

    It's not bad to wipe, it's not bad to die. The fact that the game allows you to learn mechanics and that nothing is punishable, should be reason enough for you to be happy about the fact that dying isn't bad?
    Who are you disappointing?
    So far the only thing I see is that you're disappointing yourself, when there is no reason to. Keep trying, keep practicing. It's either that, or hanging in the towel. Games should take effort, not everything handed to you on a silver platter. Learn that mindset and you'll get there.
    They never nerfed Shinryu. People just got better. Kinda puts this whole whining about Dawntrail into perspective, doesn't it?

    Same with Nidhogg, Tsukoyomi, Warrior of Light, etc. The only final boss that ever got nerfed was Steps of Faith, which had other issues not really related to difficulty.
    (6)

  3. 07-19-2024 02:57 AM
    Reason
    misposted

  4. #4
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by DharmaFishBiscuit View Post
    Sometimes I wish a lot of players would just realise that the 'difficulty' standard has always been around the level we now experience in Dawntrail.

    For me, I started in Stormblood, and I witnessed Shinryu Week 1. To hear they had to nerf the fight made me sad, because I personally LOVED the chaos I LOVED the challenge. That fight alone, as a new player, as the highest level content I was able to do, tempered me into the player I am today.
    Looking at cast bars, looking at boss tells, looking around the arena, etc. etc.

    A lot of players seemed to just leave the trial as soon as they got that one, which made me confused. And ever since then, I have seen the game go down in 'difficulty' till the moment it became a snoozefest and all you had to do is resolve one mechanic at a time. (This being 'casual' content.)
    To have been in the last lvl 90 trial, it made me so happy to see the constant threats of AOEs again, which made me relive what I felt during Shinryu before nerf. This is the game I longed to play since I started. So I am personally happy to see it back again.

    So overall, I am just happy we're back to this, and many players who missed a challenge or missed the 'difficulty' range of mechanics can now rejoice and practice again. To temper themselves with this new content on what's to come. To give themselves a chance to grow and it'll be easier for them to cross the bridge towards savages and even Ultimates (If these players want to eventually take that up)

    It's not bad to wipe, it's not bad to die. The fact that the game allows you to learn mechanics and that nothing is punishable, should be reason enough for you to be happy about the fact that dying isn't bad?
    Who are you disappointing?
    So far the only thing I see is that you're disappointing yourself, when there is no reason to. Keep trying, keep practicing. It's either that, or hanging in the towel. Games should take effort, not everything handed to you on a silver platter. Learn that mindset and you'll get there.
    I don't think Shinryu got nerfed. Back when SB released, a lot of people was trying to do Shinryu without getting their class gear, which helped a lot at the time of release.
    (2)

  5. #5
    Player
    DharmaFishBiscuit's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    6
    Character
    James Feare
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kiurt View Post
    I don't think Shinryu got nerfed. Back when SB released, a lot of people was trying to do Shinryu without getting their class gear, which helped a lot at the time of release.
    Ah, I see!

    Then I at that time had wrong information of my FC leader. As a beginner I thoroughly believed him on that! Thanks for letting me know! That's actually epic information ^^7
    Makes my point all the more valid. Fights do get easier overtime then! (With experience xD)
    (0)
    SLOPPY!

  6. #6
    Player
    MakariaZofura's Avatar
    Join Date
    Jul 2024
    Posts
    24
    Character
    Makaria Zolfura
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by DharmaFishBiscuit View Post
    For me, I started in Stormblood, and I witnessed Shinryu Week 1. To hear they had to nerf the fight made me sad, because I personally LOVED the chaos I LOVED the challenge. (Lmfao and now I get replies it didn't get nerfed at all? All those years I believed my old FC leader lmfao xD! THANKS FOR LETTING ME KNOW <3. Validates more the pint of: getting better MATTERS)
    That fight alone, as a new player, as the highest level content I was able to do, tempered me into the player I am today.
    Looking at cast bars, looking at boss tells, looking around the arena, etc. etc.
    That week, I was going for my mentor crown. I needed 1000 coms or dungeons and I was on 999. I thought, eh, quick easy trial roulette on my scholar should be no problem. Ended up spending over half an hour coaching sprouts through Shinryu. Was a huge pain, but felt great afterwards.
    (1)

  7. #7
    Player
    Tenebrosi's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Tenebrosi Eques
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MakariaZofura View Post
    That week, I was going for my mentor crown. I needed 1000 coms or dungeons and I was on 999. I thought, eh, quick easy trial roulette on my scholar should be no problem. Ended up spending over half an hour coaching sprouts through Shinryu. Was a huge pain, but felt great afterwards.
    Agreed, I love difficult moments in this entirely scripted game.
    As of DT I had noticed that mechanics have been stacked atop each other which causes the player to think, or mechanics are behaving more dynamically, essentially it has picked some of the difficulty that the game once was back in the ARR-HW era that's long gone, excluding coils, coils was absolutely brutal back in the day, and that's what I loved about FFXIV, that you'd spend weeks facing trial and error on Turn 5, to finally be competent enough to clear it, to be roadblocked by Nael, which was fine.

    I enjoyed picking up Mentor back in Endwalker, but due to the community, I really don't think I could be as exemplary as the community really wants it's mentors to be, when in reality, I've just been turned away from wanting to.

    But if I may say so about the new raids, they have been absolutely amazing to play with. And that yeah, there may be some mechanics that are devastating, but alongside that, that mechanic has had long and multiple tells prior to its execution.

    I don't want the game to be down-tuned at all, I have really enjoyed the latest patch, it didn't up the overall difficulty of content, but it ensured that normal content had a fair bit of mental gymnastics to first figure out what's going on, then it became muscle memory, enough of that makes it more interesting, especially the overlap of multiple mechanics.

    Enjoyed the standard content in DT, the extremes(Cleared EX2 100+ times), and attempted an ultimate.
    The first time of any extremes, Savage, ultimates I've went for, I've never survived on my first attempt, it's always been practice makes perfect.

    I live for challenge, especially in DF.
    (0)

  8. #8
    Player
    MakariaZofura's Avatar
    Join Date
    Jul 2024
    Posts
    24
    Character
    Makaria Zolfura
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tenebrosi View Post
    Agreed, I love difficult moments in this entirely scripted game.
    As of DT I had noticed that mechanics have been stacked atop each other which causes the player to think, or mechanics are behaving more dynamically, essentially it has picked some of the difficulty that the game once was back in the ARR-HW era that's long gone, excluding coils, coils was absolutely brutal back in the day, and that's what I loved about FFXIV, that you'd spend weeks facing trial and error on Turn 5, to finally be competent enough to clear it, to be roadblocked by Nael, which was fine.

    I enjoyed picking up Mentor back in Endwalker, but due to the community, I really don't think I could be as exemplary as the community really wants it's mentors to be, when in reality, I've just been turned away from wanting to.

    But if I may say so about the new raids, they have been absolutely amazing to play with. And that yeah, there may be some mechanics that are devastating, but alongside that, that mechanic has had long and multiple tells prior to its execution.

    I don't want the game to be down-tuned at all, I have really enjoyed the latest patch, it didn't up the overall difficulty of content, but it ensured that normal content had a fair bit of mental gymnastics to first figure out what's going on, then it became muscle memory, enough of that makes it more interesting, especially the overlap of multiple mechanics.

    Enjoyed the standard content in DT, the extremes(Cleared EX2 100+ times), and attempted an ultimate.
    The first time of any extremes, Savage, ultimates I've went for, I've never survived on my first attempt, it's always been practice makes perfect.

    I live for challenge, especially in DF.
    The problem with being a mentor is that 10% of the time you give advice, the person gets offended and beliggerant, even if you are very polite and nice. I'd be more willing to help people if I didn't have to get periodically insulted in the process. MAYBE i might know what i'm doing.
    (7)

  9. #9
    Player
    KalaB's Avatar
    Join Date
    Jul 2024
    Location
    Ligma Lominsa
    Posts
    3
    Character
    Kala Bi'ugin
    World
    Zodiark
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MakariaZofura View Post
    The problem with being a mentor is that 10% of the time you give advice.
    FUCK. 10%? NA really is the wholesome data-cluster, on EU it's closer to 25-30% of the time in my experience.
    (0)

  10. #10
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Is it new people who are saying it is too hard? I thought it was older players who've been playing for years that "can't keep up anymore?"

    Could someone catch me up on what the narrative is now, I've lost track.
    (2)

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