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  1. #221
    Player
    DKMR's Avatar
    Join Date
    Jul 2024
    Posts
    19
    Character
    Rai Ryuu
    World
    Siren
    Main Class
    Reaper Lv 100
    Some people complaining the new normal raids are near savage difficulty while they've never even done savage before.

    Savage is WAAAAYYY harder than what the new normal raids presented, why do you think most people who do savage take up to countless HOURS of practice to finish one level of savage?
    You can finish these normal raids in 10-20 minutes depending on whether a wipe happened or not.

    Mechs were already "hard" during the first few expansions, I still see a lot of people die in Omega normal raids, Eden normal raids even now.

    It seems easier is just because most people already know how to do the mechs, and if the way you played is by mostly following where people go in those raids, and not thinking about WHY they go there, then of course you'll find the new NR, which only released like 2 DAYS, hard to do, because most people are only doing it for the first time or haven't learned the mechs yet, you won't be able to "follow" them.

    There's really nothing new in the new NR other then the one that throws you into the air in M1. Every other mech you can basically tell what happens.
    For M2 it's literally like Barbaricca.
    (2)

  2. #222
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    22
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deslyxic View Post
    You will have to excuse me if I disregard anything being said from an account created 3 months ago with almost 200 posts.
    Disregarding posts based on statistics and other people are the trolls? I see forum etiquette is still the same as it was 20 years ago.
    (6)

  3. #223
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deslyxic View Post
    I see what happened, Arthars or some other streamer watched this post live, he definitely twitted about it. That explain the sudden avalanche of tryhards and trolls.
    I still stand by my original post and there is no reason for the jump in difficulty.
    You never wanted to have other people "constructive opinions" (not talking about the low git gud style answer) about this. You ran off as soon as the first excuse showed up. It's all about you and yourself.

    I'll make a more constructive one on my side, about the raid (might be spoilers just in case) :

    -Besides R1 (which can be figured quite fast), R2 and the "hearts" phase, every non-usual markers were already used in past normal content.

    -Fights are not tight at all on DPS (besides R4 last 20%, if you call that a DPS check). You can focus on avoiding stuff.

    -Mechanics are not severaly overlapping but mostly coming back-to-back (outside of the usual spread/stack stuff), you have usually a few seconds to react, making the fight more dynamic and less dummy training (hello P1N). If they do overlap it's right before one mech ends, and usually you have 2-3 seconds to react if you didn't before.

    -R2 heart phase can be annoying on high ping. But that got nothing to do with Square Enix.

    The fights themselves aren't "hard" in a way that the mechanics are difficult to resolve. They're just more dynamic and less hand-holding with telegraphs.

    Besides, I don't like how the word "casual" is being thrown around when most casuals are doing fine in Dawntrail. Obviously they had to ADAPT to the change on how the bosses were designed compared to what Square Enix did in ShB and EW. Stop using it like "casuals" means = doing content without any effort
    (3)
    Last edited by Kiurt; 07-18-2024 at 04:42 AM.

  4. #224
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,484
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Deslyxic View Post
    Do they need to take normal content too? Can casual players have something easy-ish to play? Please?
    There's nothing hard about the new dungeon and normal raid fight designs, you just can't sleepwalk through them anymore. You have played through one hundred levels of content to get to this point. If you are still unable to dodge AOEs that's on you.
    (5)

  5. #225
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deslyxic View Post
    I firmly believe that content meant to be done via the duty finder (where you don't choose who you playing with) shouldn't be this level of punishing. And I know that JP people do savage in the duty finder but we don't do that in NA or EU, for better or worse western players doesn't behave like JP players.
    There is nothing punishing and there has never been anything punishing in normal modes, ever. And most of the extremes for that matter.

    "Western" players do savages /and/ ultimates just fine in PF, you could stop pulling bullshit out of your ass while you are at it as well.
    (4)

  6. #226
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    22
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kiurt View Post
    -Besides R1 (which can be figured quite fast), R2 and the "hearts" phase, every non-usual markers were already used in past normal content.
    If I can expand on this. The heart mechanic is just Thrice Come Ruin (Delubrum Reginae) with a different UI graphic. And you don't actually die when you are hit 3 times.
    (4)

  7. #227
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EmberWindsong View Post
    I'm not going to say DawnTrail is easy, cause its not. It is definitely a challenge. I can't imagine running it with a trust. What you need is a good FC to run with. We have all types of skill level players in my FC. We all come together to get content done and help others where we can. Even if it means running dungeons over and over again to get a certian drop or whatever is needed. Once data center hopping is opened back up, I and a couple of others in my FC who have seen this post would be more than happy to run with you, if you like. Just throwing the offer out there. It is after all a MMO and shouldn't be played alone in my opinion.
    It just makes me wonder like... if endwalker was too hard for them, how did they get through everything before it? Endwalker was largely a step down with respects to difficulty, both in fight and job design. Like... if they're struggling this hard, maybe it is a good idea to admit the game isn't for them rather than demanding to be catered to as the lowest denominator. It just strikes me as very unusual at this point, if they insist that it's not from lack of trying, that they're trying to force themselves through a game that they don't really mesh with. There are plenty of games too hard for me that I just don't play, because I have games that do cater to my skill level.

    Like I have no doubt they find the dungeon too hard, I just dont understand how they got to that dungeon, and how theyve been walled on it when there really isnt a punishment for dying in this game and all the challenge leading up to it has already been there. How did they get through holminster, or the burn, or even good ol aurum vale? If they're a healer, that makes more sense, but at this point tanks can almost always fill that role in a pinch.
    (6)

  8. #228
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kissune View Post
    ..They are challenging to get through without making any mistakes and maintaining full uptime, though, and that's where the fun comes in. .. But if you want to actually contribute to a clear, it's about damn time the game asked for SOME effort.
    ill stick with it. maybe the player paid for level and story skip, or (ill quote you here) "Like all other casual content in this game, you can just shunt responsibility of a clear onto someone else."
    Fun is not objective. whats fun for me may be torture for you.

    Quote Originally Posted by Kissune View Post
    I'm sorry to hear you're depressed and you have attention issues, but I am also depressed and have attention issues (see my last post). That is not an excuse for game designers to cater to the lowest common denominator.
    And im sorry that you are also suffering from it.
    Ive never said something about the game designers. i mean my occupational therapist said that ff14 is very suitable for working on my concentration and attention deficits. Of course, "everything only to a healthy extent".
    i even said that i dont like the insta death mechanic in the dungeons but i want to keep them.

    Quote Originally Posted by Kissune View Post
    Also, if this forum is for venting....why am I not allowed to cent back? I'm frustrated with entitled casual players who do not bother to put in a modicum of effort, so I'm ranting about it. Why the double standard?
    Venting is one thing but you make fun of the frustrations of others. Do you think it helps if you tell someone how wrong they are and that they should just put more efford into it?
    Let's say you have a problem and tell a friend about it. The friend then tells you that your problem isn't a problem at all because it's ridiculous to them.
    And now imagine he thinks a bit different and says: ‘It doesn't look like a problem to me, but i accept that its a problem for you.’

    Quote Originally Posted by Kissune View Post
    ... The healing kit is the exact same, and the card system has had all variance and complexity taken out of it.. You can say the class is difficult, but I can also say you're wrong. I've played AST for years, I think I'd know by now how it feels.
    for you its "piss easy", but not for me. thats a fact and im okay with it.

    Quote Originally Posted by Kissune View Post
    Ultimately, if you are caught off guard by the raise in difficulty from EW to DT and your first reaction is to go on the forums and complain about how everything is just too hard and needs to be changed... Then ultimately, yeah. I think maybe this game isn't for you.. .. This is level 100. If you've made it this far, this should not be a challenge.
    ive never said that the difficulty is too much for me. i dont mind it.
    i just wanted to say that you can't expect others to have the same opinion as you and that i can't play the ast bc im overwhelmed with the cards, healing and dmg. my attention span is simply too short and i quickly lose track of things.
    (1)

  9. #229
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    If I can expand on this. The heart mechanic is just Thrice Come Ruin (Delubrum Reginae) with a different UI graphic. And you don't actually die when you are hit 3 times.
    Oh right, forgot about that one.
    (1)

  10. #230
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    I think this is a very good issue to bring up, because it brings us to the logical conclusion of requiring FFXIV be played from 1 to 100 sequentially. The only people who can play Dawntrail endgame are those who have beaten the entire 400-hour MSQ and "got gud", or those who "cheated" by buying a boost. It's a great thing for us to showcase, because we're finally becoming like World of Warcraft, a game that you all claim to hate. Meanwhile, World of Warcraft is actually more friendly to newer players because you can start at the second-newest expansion and reach endgame content within only around 20 hours of playtime. A lot of you HATED the "elitist" nature of your former game, and you came to Final Fantasy XIV because it was "the friendly MMO". But now you all are more hostile to new players than the game you want to replace. Your attitude resulted in the world's former top MMO losing its spot to FFXIV. And what happens when your attitude takes over this game too?
    See the difference is in WoW if you fail someone will yell at you in game, whereas here in FF14 no one is going criticise you for failing in the game. If you die 5 times in a fight they will just pick you up and either carry you or even help you. However, having chronic "learned helplessness" is not something any rational human community in any field, not just gaming, is tolerant of.
    (12)

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