... the reality is that the game is driving people away. A poorly received story coupled with a high difficulty ceiling of new story mode content has resulted in many people losing interest. Is that what you want? Maybe you do?
Well, congrats, you are getting your wish: people rage quitting after the first wipe and stop logging into the game.
The difficulty in Story Dungeons is still a joke, Have these people never played a videogame in their entire life befoe? every game gets more difficult over time and dieing is part of the game. It is honestly astonishing how pathetic players in this game are.
The Story of Dawntrail was damn boring for the most part, yes , so at least have combat somewhat engaging .
There are a million guides for everything on youtube, it is just the unwillingness to learn and improve, and catering to the lowest denominator of players will just make the game even more boring.
I remember that one quest where Fandaniel steals your body and puts you in a weak soldier, oh wow i died ONCE in 100 hours of story content, the game is TOO HARD.
but at least i remember that part of the Story because i had to use my brain for once.
Last edited by Arohk; 08-02-2024 at 05:03 PM.
Attacking and belittling others because not everyone meets your skill expectations? News flash: Not everyone plays the game for the challenge or has time to repeatedly wipe to learn complex tactics and dances in these fights. Many people have other things going on than just this game (kids, family, work, other hobbies, health reasons; take your pick), people who just play the game... you know... to have some fun?
To expect everyone "get good, learn to play" to your level of expectation is... well.. the very definition of toxicity.
I would never expect the masses to get to my level of skill or experience, i am myself not even that great at the game but i compensate a lot with knowledge about game mechanics and effort, i do not complain the moment I fail at something.
Nonsense,
yesterday i saw over 160 parties looking for extremes ultimates and savages, three pages of LFG
Last edited by Arohk; 08-02-2024 at 05:37 PM.
There is nothing complex in these fights. Level 95 dungeon first boss - Rotate around him to dodge bubbles, easy, move around a little to dodge over bubbles, easy, transpose safe zone for after big bubbles move and be in a safe spot, easy. Level 97 dungeon second boss - Let the AoEs be placed and then step out of them, nothing hard here, last boss? Read? And move with him on his other big mechanic, is that really complex? Or the lvl 100 dungeon: First boss, follow the obvious indicators and stand in the triangular safe spots when you have to, that's perhaps the hardest part but even that isn't "complex tactics" or the last boss there: Pray tell what is hard about check half room cleave, stand in circle, wait and move before third AoE goes off?
The normal trials are even easier, the most threatening mechanics literally tell you what they do, in so many words. Is reading really too complex for the people you represent?
The fact that you interpreted what you quoted as an attack proves that you didn't comprehend what Arohk actually said there. It wasn't a statement of "Have they never played a game in their lives? They Suck!" Instead, it was what I've said multiple times: "Do they really not know that all games require the player to grow in skill level as the game progresses?" I've stated a few times already in this thread, but the expectation of skill growth that the Devs have demonstrated in Dawntrail is NOT unreasonable. It does NOT expect an expert level of play by any stretch of the word. As I mentioned in my most recent previous comment, the majority of the "difficulty" is really just a paradigm shift of needing to actually pay attention to what's happening with the boss and the arena instead of just staring at your hotbars. This expansion was the devs telling the playerbase to improve... The same way that literally EVERY FINAL FANTASY GAME has told their players to improve. If you have played any other Final Fantasy game at all, then you've experienced this very same thing in those as well.
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."
I'm sorry, the very fact that you are all unwilling to wipe to the content at all means that you just feel entitled to success and don't understand how or why people find video gaming fun. You are supposed to be challenged. This is something games have strived to do since the dawn of video gaming. You are expected to learn, adapt, and overcome. What is a common theme in the story arcs of 14? A character, or a group of characters, is faced with stiff opposition, adapt, and eventually overcome said opposition. This was the case with the Ascians. This was the case with being stripped of the Blessing. This was the case with Zenos. This was the case with Endwalker. This is the case with Wuk Lamat and Bakool Ja Ja. If you cannot learn to adapt and overcome a challenge, then I am tempted to unironically say that no, you do not, infact, deserve to complete the content. You are playing the game and reading the story and fundamentally failing to learn from even that, let alone the content that goes with the story. You are failing at even immersing yourself in MSQ. Do you not go through the story and feel any moment where you're resolved to overcome somebody? Some form of challenge? I will wager you don't. You wouldn't care enough to.
Last edited by ArielTimeshrine; 08-03-2024 at 12:25 AM. Reason: Edit because I forgot to quote the post I was replying to lol
Then why play video games at all?
I'm sorry, but this laidback approach belongs in Second Life, IMVU, or VRChat. It's giving, "Yeah guys, I'm just here to vibe and chill."
Okay, cool, but I want to get the instance done and be on my way.
Is that toxic? No. While I'm not here to smell the flowers if I'm on a roulette, I can and will be patient enough to help if someone speaks up. People would be happy to give out pointers on how to answer hard mechanics, just like many have stated here in this forum thread. I do not expect perfection as I'm just in there to do my job and get compensated for it (Tomestones, gil, etc.). The only thing I expect for anyone else in my party is to try to do their best in their ability. If your best looks like you messing up here and there in regular content, so long that you're not intentionally griefing/trolling, that's okay. Heck, I mess up, too. I'm not perfect.
However, it becomes a problem when you just give up and not learn the mechanics and your job kit. I am well aware that learning isn't an issue for OP, but if they're repeatedly failing a mechanic, it's most likely not the game's fault. It's likely OP. Whether it's actual internet issues or actual skill issue, you should want to adapt and solve. Seeing this thread existing is somewhat bizarre as it flies in the face of why people play games.
At the end of the day, dumbing things down for a very tiny minority will not help anyone in the long run. Not you, and not the devs, either. To those with disabilities or real-life responsibilities that affect your gameplay, I do feel you, but you shouldn't make it the dev's responsibility to keep catering to you when it comes to difficulty. You need to manage that on your own. No matter when you started, you have jobs at lv 100 now, the training wheels era ended back at lv 50.
While this game does allow for that kind of casual, laidback content, there is a time and a place for them. Dungeons, trials, and raids never were those places. It's a shame that Endwalker pampered you so well to have an opinion like this.
Edit: I do want to pose a question to OP and those in favor: Why are you doing normal mode raids? If you're not preparing yourself for Savage, why go through with it in the first place?
Last edited by VanillaWafer; 08-03-2024 at 05:03 PM.
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