Quote Originally Posted by EponaTBHSMH View Post
Reading this, along with the rest of this thread, comforts me in the idea that this game does need tiers of difficulty, PSO2 style, where harder difficulties give better rewards.
That way people that are enjoying the route that DT is taking difficulty wise can also enjoy previous expac dungeons while players that enjoy a more relaxed style of play where they don't wanna think too much can also enjoy.

Non standard double wall to wall pull would be good too, changing the pacing of the dungeon to not always being 2 sets of mobs then boss would be refreshing
I find it completely impossible to enjoy lower-level content because syncing down mangles my character by taking away all of my abilities. I have a hard time seeing this as a viable option.

Then again, it seems likely that people struggling with current content would probably cope better with their character getting broken in half better than I do.