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  1. #1231
    Player
    alfarini's Avatar
    Join Date
    Jan 2022
    Posts
    115
    Character
    Alfarini Sintasmus
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by TDawnstar View Post
    Well, I don't know what to say. I don't get why having to remember a combination of 5 "left"s and "right"s is a more fun mechanics rather than, I don't know, kill adds while placing them properly or interrupt the boss.
    I said nothing about fun, read my comments. I was talking about finding solutions. You said you had a problem with the five shots in M4. And you had figured out a way of solving it. That's great, you may not like it but you found a way past it. You have a way of solving the math boss and many other mechs you know how to do. Congratulations
    (1)

  2. #1232
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by TDawnstar View Post
    I would reply that there is only 1 math boss (so far), so adding another one would make it 2. On the other hand, bosses requiring running around to resolve mechs are added by dozen every major patch. So, the numbers are clearly skewed in one direction
    If you don't like the majority of the content of the game, why do you even play it ? and why do you ask for it to be changed or include things in it when you don't like the majority of it anyways ?
    Even math boss has these standard telegraphs if I remember well.
    Sounds like this game is not for you, and that's okay. I'm saying this seriously and I have no mean intentions lol.
    Like, this sentence is litterally "I don't like 99.9% of the fight mechanics in a game centered around combat". I don't play games I don't like. I don't know why anyone would want to suffer that.
    Not to mention you're grossly off topic, you're not complaining about difficulty, you're complaining about not liking FFXIV's mechanics.
    insert "why are we still here" meme

    (Edit: They tried to shake up mechanics with the honey b fight, it's really creative and unique, everybody loves honey b, but when you ask them about the fight, it's another story entirely,
    one of the complaints about the raid's difficulty is litterally use and abuse of non-standard telegraphs,
    meanwhile, greatest serpent of tural crying in a corner because ignored with its unique puzzle that requires you to solve something akin to a logic problem,
    haven't seen a single person comment that they like the mechanic, and it just confuses everyone at first. He so cute too ;o; poor boi)
    (1)
    Last edited by jdtuggey; 07-26-2024 at 07:19 AM.

  3. #1233
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by jdtuggey View Post
    If you don't like the majority of the content of the game, why do you even play it ? and why do you ask for it to be changed or include things in it when you don't like the majority of it anyways ?
    Even math boss has these standard telegraphs if I remember well.
    Sounds like this game is not for you, and that's okay. I'm saying this seriously and I have no mean intentions lol.
    Like, this sentence is litterally "I don't like 99.9% of the fight mechanics in a game centered around combat". I don't play games I don't like. I don't know why anyone would want to suffer that.
    Not to mention you're grossly off topic, you're not complaining about difficulty, you're complaining about not liking FFXIV's mechanics.
    insert "why are we still here" meme

    (Edit: They tried to shake up mechanics with the honey b fight, it's really creative and unique, everybody loves honey b, but when you ask them about the fight, it's another story entirely,
    one of the complaints about the raid's difficulty is litterally use and abuse of non-standard telegraphs,
    meanwhile, greatest serpent of tural crying in a corner because ignored with its unique puzzle that requires you to solve something akin to a logic problem,
    haven't seen a single person comment that they like the mechanic, and it just confuses everyone at first. He so cute too ;o; poor boi)
    I completely understand why someone would be upset about difficulty scaling past what they can handle or enjoy; the mild increase in difficulty feels perfect to me personally, but I'd be frustrated if difficulty suddenly skyrocketed to Dark Souls levels in casual content because that wouldn't be enjoyable to me.

    I don't understand where the complaint about non-standard telegraphs comes from, though. Non-standard telegraphs have been the standard for a long time.
    (1)

  4. #1234
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    514
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by jdtuggey View Post
    (Edit: They tried to shake up mechanics with the honey b fight, it's really creative and unique, everybody loves honey b, but when you ask them about the fight, it's another story entirely,
    one of the complaints about the raid's difficulty is litterally use and abuse of non-standard telegraphs,
    It's not that unique, I pulled Storm's Crown from the roulette last night and it has the same mechanic, I wouldn't be surprised if some savage player could pull an even earlier example.
    (0)

  5. 07-26-2024 11:04 AM

  6. #1235
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aidorouge View Post
    ....
    Void ark is actually pretty annoying lol, I personally avoid alliance roulette, and I haven't done void ark in years. Like, the Ivalice raids are also fairly demanding compared to the rest of the content at that level.
    Like, your perspective doesn't extend far back ? Here's a bit more:
    ARR, HW and StB were definitely a time where you were expected to put more effort into the game, they've tamed that a lot with power creep, but there's still relics of that left in some areas.
    In ShB, they cut down half of character mechanics, and they hum... Standardized fights a lot to simplify the whole game. In exchange, they gave us more dynamic and spectacular fights!
    There was a huge population boom during ShB, because WoW was ailing, and you know, the whole world was too (pandemic).
    With that population boom came a vocal population saying they found some aspects of the game a little too demanding, and the dev team obliged.
    So they cut down on the dynamism of these fights in EW ? Maybe except Tower of Zot. :P
    Now, during endwalker, Yoshi P was saying he was getting sleepy in casual content, and to a player like me that has been there forever, I found less incentive to maintain my sub, cause the content I like to do didn't feel as attractive.
    What came back with Dawntrail is dynamism in the fights. It's not really harder, but it demands your attention, it wants you to learn.
    I can guarantee you you will have a much better experience when you hit Dawntrail than Void Ark. Give yourself the time to get there, and to stumble along the way.
    It's fine, people will be super glad to help you if you maintain a positive "I can do it" attitude. ♥
    Maybe this perspective can help you understand why people are so vocal in defending Dawntrail's changes to pacing too: It's a step towards a return to form. It isn't "harder" per se, but it asks you to pay attention, that's all. c:
    Lots of people that say Dawntrail is harder have gotten too complacent in the game with Endwalker's difficulty in particular (not the rest of the game), and are struggling to hum, re-adapt to more dynamic content.
    (1)
    Last edited by jdtuggey; 07-26-2024 at 11:25 AM.

  7. #1236
    Player
    SpiltPickle's Avatar
    Join Date
    Oct 2022
    Posts
    3
    Character
    Orrick Young
    World
    Excalibur
    Main Class
    Pictomancer Lv 100
    There has always been options for the elitists that think normal is too easy. They can go extremes or savages or ultimates. Raising the difficulty of the normal content and locking out players that for whatever reason have difficulty with it is not the answer.

    I hope square enix listens with their wallets, cause I just cancelled my subscription.
    (5)

  8. #1237
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    514
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    ...
    I really wouldn't worry about it, I didn't when I was learning healing in HW and then started first timing everything on WHM. Void Ark is a pain the first few times around and when compared to Crystal Tower, yes, is a completely different animal. Though I think that says more about just how basic CT is given every alliance raid since has been demanding to some degree. Give it three more runs and you'll be sailing through it wondering how you had it so hard the first time, that's just how it is in this game.

    Rather than worry about what others have to say about things before you even finish the free trial content, let alone the rest, just have at it. Enjoy the game for what it is, then come here and read what people have to say and judge it by your experience instead of judging your experience by what the forum says it should be.
    (1)

  9. #1238
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aidorouge View Post
    It wasn't long ago that I finished the Void Ark series of raids from Heavensward, which seemed brutal enough given the number of instat-kill mechanics and how over half of them involve doing things you've never been asked to do before until that exact moment, so a lot of surprises and a lot of wipes, especially with this being Dynamis where a lot of people either haven't gotten to do raids in general or have only become accustomed to Crystal Tower. And that would *seem* like an accomplishment
    I say this with the utmost sincerity: If you had the mentality to struggle through any raid with a group of people who hadn't seen it before, enjoyed overcoming it, and you look forward to the next challenge, you already have 90% of what it takes to be successful in *any* content of *any* difficulty.

    Of course the victory meant something, but it's not the last step in your journey. If you were to run Void Ark again, you'd find that it's much easier the next time around. You're a better player as a result of having beaten Void Ark, and now you're more prepared for the next challenge. As you go through more content, you'll experience more new bosses who introduce more unfamiliar mechanics. You'll mess up on a large percentage of them because of the unfamiliarity. Some of them will be harder than others to learn, but they'll all teach you something that will make you more prepared for the next raid.

    This is how you get good.

    Don't worry about whether you're keeping up with everyone else. A lot of us have a headstart on you, but who cares? That doesn't do anything to diminish the value of struggling through and overcoming content that was new and challenging to you.

    Just focus on enjoying your own journey.
    (3)
    Last edited by Jinglypockets; 07-26-2024 at 11:42 AM.

  10. #1239
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    If you found an alliance raid as a walk in the park when you first time get to it, there's nothing to improve at. Instead of shying to go in it again, go in to try and learn it better. Knowing what happened the previous time, you know what to be on a lookout for. You very likely can't wipe the whole alliance by your own actions. Every death is a question "why did that mechanic kill me" to solve. Don't be afraid of improving your skills on the side.
    (1)
    Last edited by Sida; 07-26-2024 at 11:48 AM.
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  11. #1240
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by SpiltPickle View Post
    There has always been options for the elitists that think normal is too easy. They can go extremes or savages or ultimates. Raising the difficulty of the normal content and locking out players that for whatever reason have difficulty with it is not the answer.

    I hope square enix listens with their wallets, cause I just cancelled my subscription.
    I sure hope you did, cause I approved of these changes with my own wallet.
    I don't even know why you felt the need to tell us about it!
    It's just... how these things work lol.
    And lol, this argument that we're elitists has been debunked for the past week and a half now. :P
    (4)
    Last edited by jdtuggey; 07-26-2024 at 12:08 PM.

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