Quote Originally Posted by Aurox View Post
So, after I reached 100 with Viper and finished the first week of Arcadion I decided to level up my Tank through dungeons doing trusts. Guess what happened?
I was having fun. This is when I knew there was something wrong. I was purposely getting hit with the attacks that 1 shotted me with my viper and it took a fraction of my health away. This is why people who play tanks are not complaining because it's not difficult for them because they can't die. Unless they fall off the edge or through a hole. The game shouldn't be designed this way.
This is classic tank privilege, yep lol. Unfortunately the game really DOES NOT have any mechanics that punish tanks in any normal content, which is one thing that contributes to a lot of healers feeling kind of superfluous in the way the game is currently designed outside of Ex+ content.

Quote Originally Posted by Aurox View Post
Without spoiling the game, the last trial boss killed everyone except the 2 tanks and those 2 tanks were able to kill this boss while it still had 1/4 of its health left while we were waiting for about 5 minutes for them to kill the boss. This shouldn't happen. Tanks should be able to die just like everyone else.
And this is a good example of the epitome of normal content failing to design around tanks. Even on the final trial of the story, there's no real mechanic that push tanks. For example, very heavy tank busters that require tanks to use heavy mitigation or have healers help them, which would make it harder for tanks to just solo/duo carry an entire dead party for multiple minutes at a time.

Some people think this is fine, I kinda disagree with them... but if that WAS the case, there'd probably be even more complaints in this thread lol.

Quote Originally Posted by Aurox View Post
Especially since most of the fight you are dodging mechanics instead of fighting the boss. You will see casters casting spells halfway and they have to stop to avoid a mechanic. Summoners die and they have to recast their carbuncle which I believe should be an instant cast.
I do have one strong disagreement with you here, though. Casters having to work around dodging mechanics is one of the things that makes casters still engaging. Learning how to slidecast, pre-positioning to not need to dodge mechanics that are coming up, knowing when to hold and use instant GCDs. These are all important parts of the game that keep jobs like Black Mage and Pictomancer actually fun, as well as one of the few bastions of design that make healers not literally fall asleep at the keyboard.



And on an entirely unrelated note, I find it hilarious that people still take the bait from a Balmung Catgirl. Stop giving her attention, she's proven over and over that she isn't interested in arguing in good faith and just wants to pull the whole thread down with them.