Quote Originally Posted by Deslyxic View Post
The Honey B fight had me wishing for the healer to not raise me, I was there in the floor, dead for the Nth time, thinking that I don't really want to be on that duty.

And it's not an issue of learning the fight, because that I can do, but we don't do this content alone, you know? I think it was the 4th time I was doing Valigarmanda when I finally managed to finish without dying myself, but that's a moot point when half the party was dead half of the time, even knowing the fight doesn't make it any less of a disheartening experience.

I normally make a point with these types of post to point out how the developers spent years creating a experience that encouraged people to be bad at the game because there was literally no consequences, and that Dawntrail is just them course corrected and actually expecting someone that is at level 100 to have improved over their journey.

But with you, honestly, you are just a selfish person. You are okay with you being dead and being carried across the finish line but other people aren't given the same courtesy?

I don't get how it's this outlandish idea that MSQ dungeons and trials should have gotten more difficult between expansions. I'm not talking savage/ultimate level difficulty by any means, but come on.....