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  1. #1
    Player
    VioletCatastrophe's Avatar
    Join Date
    Jul 2024
    Posts
    43
    Character
    Violet Morganite
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Revani View Post
    I never said me. I stand with people who want to be able to clear default content because I think it's a non-issue for default content to be easy. I don't need it to be challenging because I've never found default content in MMO's challenging on any level. Painting casual players who want to see content as the entitled ones is easy to do but the truth is more nuanced. Wanting to see content at the endgame is not that entitled and should be expected. An MMO needs to have content for these players as well and it doesn't come at the cost of anything important.
    In FF14, the casual content is stuff that in many cases needs to be regularly done by savage raiders, probably more than the casual players. Roulettes for tomes. ARs for upgrade tokens. Even normal raids are useful for midcore raiders who might not be able to get the tomestone very quickly and getting 7 weeks of clears for a quick weapon upgrade is very beneficial. To say nothing of the most dedicated players being the most likely to level everything and thus spend the most time in the content. It absolutely is an issue for the normal content in the game to be too easy, which it has been for years. It has driven a few people I personally know who aren't even raiders away from the game.

    If normal raids are the hardest content you will ever approach in the game, why wouldn't you want them to last you for a while? If you only want the rewards, or want to see a side story sooner, and you don't want to put in the effort to pass what is not hard, just non-trivial difficulty content, how is that not entitlement? I don't yell at SE when a savage raid doesn't roll over and die for me, because I do that optional content for that experience. I don't yell at SE when ultimates take a long time to prog, because I do that optional content for that experience. I don't yell at SE when I get awful luck on the extreme mounts and also can't clear them on the first pull, because I do the content for that experience. So why would I listen to people yelling for SE to make the midcore content designed to be non-trivial fights to challenge midcore players when they are experiencing exactly what the content is meant to be? If you want to do them, improve, or accept it'll take a while to clear them. If you just want the story, and not the combat experience, watch a streamer of your choice.

    Plus you already have a ton of somehow even easier content than normal raids. The non savage raiders who want something with some bite to it deserve to have content too.
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  2. #2
    Player
    Mihka's Avatar
    Join Date
    Feb 2020
    Posts
    43
    Character
    Mihka Terelis
    World
    Famfrit
    Main Class
    Scholar Lv 90
    Quote Originally Posted by VioletCatastrophe View Post
    In FF14, the casual content is stuff that in many cases needs to be regularly done by savage raiders, probably more than the casual players. Roulettes for tomes. ARs for upgrade tokens. Even normal raids are useful for midcore raiders who might not be able to get the tomestone very quickly and getting 7 weeks of clears for a quick weapon upgrade is very beneficial.
    This is something that is a frequent issue for me when I decide to actively push a raid tier, yep. Needing to run your expert dungeons for tomestones can be really boring when the dungeons are really boring. And if you're not sure your static is gonna be clearing fight 3 within 4 weeks, it's absolutely worth pushing for your normal raid clears because it might be faster to get the tome weapon that way than getting it from your savage drops.

    Raiders are the people who are gonna be running this content harder than anyone else for the first few months.

    Quote Originally Posted by alfarini View Post
    Whenever I was doing it with like 500+ people in the zone I swear I thought I got hit but the game let me live lmao. Then I think the tics caught up to me and I just died outta no where lmao. Got me rodent ez peezy tho. Will do again for insane exp and gems, super fun. I hear is up in 5 more min.
    With regards to this, I recall that Hunts and Fates usually have a hit limit on their abilities, likely for optimization reasons. I don't recall the exact number, but just for an example, if 74 players all get hit by an attack, that attack might only check the first 64 valid targets and the other 10 players will just not get hit.

    Quote Originally Posted by Aurox View Post
    Not because of difficulty but because as you follow the trust team members the boss mechanic always manages to deal damage to you and that damage always 1 shots you.
    So a couple things. I've split your quote into multiple parts to make it easier to respond to.

    I do think it's a valid complaint if you're literally dying to attacks in one hit, but I'm curious what ilvl you were using as I never encountered this as a healer, and I did basically all of the content up to 99 just using tome/savage i660 gear from last expansion (dungeons weren't that kind to me, and I just sold my coffer gear on the marketboard).

    With you getting hit while following trust members, that sounds like you might be getting snapshot by ping? I know trusts sometimes lag behind and get "hit" by AoEs while taking no damage. It is also worth noting that some trusts are programmed to fail mechanics the first one or two times, and they even have dialogue for this, like Alisaie saying she needs to pay more attention.

    (comment split into two because character limit)
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