Quote Originally Posted by jdtuggey View Post
There's a factor I want to add to that: Many of the standards in our gameplay are introduced by the community, the game would teach you that a healer's primary duty is to heal, the community would disagree with that, it's a lot more nuanced. Looks more like "push max dps, use your ogcd's to heal, keep your party alive (not necessarily healthy~)". Things like snapshotting, slidecasting, uptime and other similar mechanics and concepts are also like, community driven standards. I think these things are better learned through osmosis. Pulling wall to wall is another example of this that is almost expected nowadays. Like, even weaving without clipping your gcd, the game wouldn't teach you that because it's an optimization thing, and the game doesn't want to push you to do max dps, the importance of that is never really emphasized, and for other reasons than "they forgor :skull:" or "they neglect teaching new players".
(Edit: Just want to emphasize that I agree with you, and add that there's these additional layers that the game couldn't teach)
I agree completely, but for the context of this thread, none of that extra stuff is necessary for normal content. Those are aspects for optimization and/or clearing content with rage mechanics, and normal content has none.