
While I don't disagree that p2n is easy, one of my favorite things to do is after progging a savage fight, going back and running the normal to see how much harder it is due to muscle memory from the savage. The first time I did it was on P2N, and I've never died so much to a normal fight as I did in that one. Again, it wasn't that it was hard, it's just that the mechanics are so dramatically different that my muscle memory kept pushing me the wrong way.This thread should be closed. OP said P2N when asked which content is too hard. If you have a semi functioning brain and at least one hand you can clear that fight, probably even blindfolded, as it's a sleep simulator of a fight. Good job on the bait though OP. Congrats on getting over 100 pages.

I'm sorry... what? The game absolutely teaches you how to play it, but not with tutorials (outside of hall of the novice, which is extremely basic). It teaches you how to play the same way NES games taught you how to play. The game presents a scenario that you will either pass or fail. If you fail, you're given another chance to try it again and learn from it. This is a method of teaching. The game typically takes things a step further and clearly indicates whether or not you passed or failed that scenario by, USUALLY, giving you a negative status effect if you fail it, even if failing it doesn't mean you die. This is negative reinforcement training. It's a teaching method. It works fine for the vast majority of players. What the game DOESN'T teach you is how to properly play your job. This is for two reasons: 1, the player base will figure that out anyway, and they'll create their own teaching reasources (the Balance for instance). and 2: The devs don't want a cookie-cutter rotation for the jobs that has to be followed at all costs. This is why practically every job has multiple openers, rotations, burst windows, etc... Sure, some may squeak out a bit higher performance than others, but all are capable of clearing any of the content. This is literally the only part of the game that's not actually taught through gameplay, however. Even the most punishing two things in the game (BA and DRS) are fully taught to the players through gameplay.People who say it's too hard are understandable. FFXIV has terrible difficulty curve, it doesn't teach you how to be better at the game as you play it. There are subcommunities of rpers, socializers, and plotwatchers who really only use the game as a social media platform. They aren't interested in the gameplay beyond clearing mandatory content one time ever.
The fault is on Squex/CB3, not on them for not getting good, because the game doesn't teach them how to get good.
In line with wanting glamors and such from content they can't clear, they seem to have forgotten that they are playing a video game, not a 3d avatar chatroom.
The game lacks reactive gameplay, the healer problem is the perfect example of that. The difficulty is in perfection of execution, memorization of puzzle mechanics with no rng. It's more like studying for and taking a test, like savage raids, and normal content is just the lite version
There's a factor I want to add to that: Many of the standards in our gameplay are introduced by the community, the game would teach you that a healer's primary duty is to heal, the community would disagree with that, it's a lot more nuanced. Looks more like "push max dps, use your ogcd's to heal, keep your party alive (not necessarily healthy~)". Things like snapshotting, slidecasting, uptime and other similar mechanics and concepts are also like, community driven standards. I think these things are better learned through osmosis. Pulling wall to wall is another example of this that is almost expected nowadays. Like, even weaving without clipping your gcd, the game wouldn't teach you that because it's an optimization thing, and the game doesn't want to push you to do max dps, the importance of that is never really emphasized, and for other reasons than "they forgor :skull:" or "they neglect teaching new players".I'm sorry... what? The game absolutely teaches you how to play it, but not with tutorials (outside of hall of the novice, which is extremely basic). It teaches you how to play the same way NES games taught you how to play. The game presents a scenario that you will either pass or fail. If you fail, you're given another chance to try it again and learn from it. This is a method of teaching. The game typically takes things a step further and clearly indicates whether or not you passed or failed that scenario by, USUALLY, giving you a negative status effect if you fail it, even if failing it doesn't mean you die. This is negative reinforcement training. It's a teaching method. It works fine for the vast majority of players. What the game DOESN'T teach you is how to properly play your job. This is for two reasons: 1, the player base will figure that out anyway, and they'll create their own teaching reasources (the Balance for instance). and 2: The devs don't want a cookie-cutter rotation for the jobs that has to be followed at all costs. This is why practically every job has multiple openers, rotations, burst windows, etc... Sure, some may squeak out a bit higher performance than others, but all are capable of clearing any of the content. This is literally the only part of the game that's not actually taught through gameplay, however. Even the most punishing two things in the game (BA and DRS) are fully taught to the players through gameplay.
(Edit: Just want to emphasize that I agree with you, and add that there's these additional layers that the game couldn't teach)
Last edited by jdtuggey; 07-22-2024 at 10:33 PM.

if you actually read the posts in here, we all tried to help OP and correct some points. but OP didn't want to have it, they just cant understand that people have differing opinions and they are not willing to change their mind set at all despite so many giving good advice. we are not harcore players pretending to be casual, what are you on about?? put simply its not bullying at all, they raised points of concern and we tried to help with how/why the content is how it is and how they can progress into understanding the gameplay that's now in DT.
i have painfully read every post, every quote. if i was a stats nerd id make a spreadsheet in exel to show you raw numbers. the fact casual players agree that OP has made a bad take is telling that players do NOT want easy brain dead content, we just had this change less than a month ago lmao can we not let this ride for a while so we can get to grips with it??
again, you are a new player or not using your main account. being new is awesome and that's great but if you haven't even been able to so SB raids or even trails onwards you dont understand fully what we are talking about. watching videos/ reading reviews are not a transferable experience to yourself. at least get the current content before attempting to ridicule people for having their opinions on a bad take.




I mean yea, I expect you to believe that. Why wouldnt you.
You and your ilk have spent over 100 pages and 1,000 posts obsessing over OP for posting an opinion. Not only that, but you lash out with ad hominems against anyone who defends OP. This doesn’t look good for Final Fantasy XIV. At this point, I don’t think the community can be saved. Let’s hope World of Warcraft’s new expansion is good and Blizzard can nurture a better community than this one. It’s sad that a multibillion-dollar corporation gets people to attack each other because it can’t fix the net code or the hitboxes in M2.




Werent you a parody account trying to make fun of people defending the game?You and your ilk have spent over 100 pages and 1,000 posts obsessing over OP for posting an opinion. Not only that, but you lash out with ad hominems against anyone who defends OP. This doesn’t look good for Final Fantasy XIV. At this point, I don’t think the community can be saved. Let’s hope World of Warcraft’s new expansion is good and Blizzard can nurture a better community than this one. It’s sad that a multibillion-dollar corporation gets people to attack each other because it can’t fix the net code or the hitboxes in M2.
The community is fine, I love it, I love that we're all able to come together and say loudly that we are happy with the direction they've taken with dawntrail content and we don't want to see this reversed. What an amazing community.You and your ilk have spent over 100 pages and 1,000 posts obsessing over OP for posting an opinion. Not only that, but you lash out with ad hominems against anyone who defends OP. This doesn’t look good for Final Fantasy XIV. At this point, I don’t think the community can be saved. Let’s hope World of Warcraft’s new expansion is good and Blizzard can nurture a better community than this one. It’s sad that a multibillion-dollar corporation gets people to attack each other because it can’t fix the net code or the hitboxes in M2.
You've spent the better part of this thread obsessing over the image you made in your mind about us. Why the different standards for us ?
Are they really ? That would explain a lot. :P
Last edited by jdtuggey; 07-22-2024 at 11:30 PM.
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