Just my two cents but I am glad for the difficulty. I think the difficulty of the game needs to go up and people need to learn their roles. I have run into so many players at 90+ who don't use tank cooldowns/mits or a healer spamming Cure I and I blame SE for that primarily. Those players never had to learn their roles because the game lets them all skate by without consequence and without forcing them to learn how to get better or adjust in spicy situations. It may be normal content, but it should still be a challenge and fun to play. I have been saying for the past few years that FF is too easy with a lot of things in the normal content (primarily the last three alliance raids) and it is promoting an environment where players aren't being driven to learn to play their roles in the slightest since most mechanics can just be out-healed or semi-ignored. Nobody needs to be a pro or perfect, but I think if the game had gradually increased in difficulty appropriately, this wouldn't be as big of a complaint as it is being made right now since people would have been better prepared for it.

For context: I am not a savage raider. Have never done on-release or on-content savage. Only maybe 3-4 of on-content extremes. I click half my buttons and I have aphantasia which makes some fights with rotating mechanics/danger zones incredibly difficult for me due to the inability to visualize. So I am not coming from a place of a heavy raider, just a mid player who would like more engaging content and is enjoying M1-M4 as it is, finally feels like a step up for normal content which is much needed since I do believe there is a big gap between normal and more difficult content pre-DT.