It's wow cataclysm 2.0 in every respect.. history repeats.This entire thread is just a hivemind at this point.
I said that endgame content was the good part of Dawntrail, and that's why it's going to have trouble attracting new players. Because when they see this mess on the forums, Reddit, in-game chat, and elsewhere, do you think they'd want to deal with this? No one's going to put up with Wookie Lamat for 40 hours just to be barked at by everyone online. This attitude is why new people avoided WoW like the plague. You realize this has an actual, real-world impact, right? This makes FFXIV look bad.
It was the heroic dungeons that were considered too hard, which I agree was a bit overtune at the time. Normal mode was fine. Also the tuning of the classes at that time was terrible (looking at you 4.0 ret paladin) which didn't help.
After a while normal mode was facerolling and heroic dungeons became that too thanks to the nerfs (way overboard imo). People got better gear, everything was easier (unless... BREAK YOURSELF UPON MY BODY shenanigans).
WoW (raid) normal mode today is probably harder for first timers than FFXIV, given of how the games are designed.
I'm pretty sure people like OP just want a LFR type of thing, with 1 to 2 mechanics on bosses and be done with it. In/out/spread mechs. Endwalker basically.
Last edited by Kiurt; 07-21-2024 at 10:14 PM.
I don't feel like SE made a mistake here, I feel we're witnessing a kneejerk from a few individuals in a community of 26+ million players.
If anything, SE learned from their past mistakes and they're course correcting.
I think Square Enix expected that. As far as I can tell, even Yoshi P mentioned he was getting sleepy in EW content, so this direction is what the team wants and feels is best for the game.
They've been saying for a long time that they want to reintroduce tension in the gameplay. No matter what they do, there will always be people left behind.
Many mistakes were made with the launch of Cata.
Last edited by jdtuggey; 07-21-2024 at 10:04 PM.
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