Quote Originally Posted by Deslyxic View Post
I wanted to wait to see the raid tier before I say anything. There are already post about dungeon and trial difficulty, and now normal raids should be thrown into the discussion too, and I might repeat points already said but I think we should really make a point of this, we (the people not ok with this difficulty) need for the devs to hear it to hopefully make a course correction.

The problem with the difficulty on normal fights as I see it is:
-Use and abuse of non standard telegraphs.
-Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
-Mechs resolving too quickly for the mental capacity they demand to process.
-One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).

All this has been making fights in this expansion frustrating and exhausting.
How about you give me some examples of other games that you play, and if you ever have similar issues, or even some dungeons and mechanics from earlier content that you consider to be easier. Im sure this isn't just about expert dungeon boss 1 and M2. Itd be better to know what exactly is considered easy to difficult in your opinion in these fights. Like what was unclear in valigarmanda, what was unclear in the solo instances etc.