I just want to add my voice to this conversation that the problem is not the game's fight design, or job design, or netcode. The expectations are reasonable and the designs are fit for purpose. The only real problem here is that some players have wrong expectations about the game, and the only blame that one could give to Square Enix is that the game's normal mode content was too easy in previous expansions, which could have contributed to these wrong expectations.

The fight design in Dawntrail is great. There is a huge silent group of players having a blast enjoying the improved content in Dawntrail and not posting on these forums because they have no complaints. I hope that FFXIV's development and design teams continue on their current course and keep making fun, challenging, exciting content. The story is about adventure and overcoming challenges through persistence and cooperation; the content should fit! It should make the player struggle and think a little bit! Please more content like the beginning of Dawntrail!