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  1. #1
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ZarlinaCott View Post
    The issue with mechanics and encounter difficulty in FFXIV is that, at its core, all mechanics are flawed. When I first started playing, I couldn't wrap my mind around how if you are still in the orange circle when it disappears, but before the actual damage animation happens, you are dead. To me, this was just so dumb and still is. I should not be dying to a mechanic before the animation occurs, this is the 1st giant flaw and is really at the base of everything.
    This isn't necessarily directed only at you, because I've seen this sentiment from several people in this thread, but the fact of the matter is that that's just how the game is. It's weird and un-intuitive, but it's consistent and has been for 10+ years, and at this point you either gotta accept it or accept that this game's combat system isn't for you. Once you know how it works, which is that damage snapshots at the end of the cast/when the aoe disappears and not when the animation plays, it's really not that hard to work around. For better or worse, it's a part of the game.
    (3)

  2. #2
    Player
    Hafu's Avatar
    Join Date
    Apr 2022
    Posts
    29
    Character
    Haru Isshu
    World
    Phoenix
    Main Class
    Marauder Lv 61
    Quote Originally Posted by FlorineC View Post
    This isn't necessarily directed only at you, because I've seen this sentiment from several people in this thread, but the fact of the matter is that that's just how the game is. It's weird and un-intuitive, but it's consistent and has been for 10+ years, and at this point you either gotta accept it or accept that this game's combat system isn't for you. Once you know how it works, which is that damage snapshots at the end of the cast/when the aoe disappears and not when the animation plays, it's really not that hard to work around. For better or worse, it's a part of the game.
    Yep.

    People asking for them to get rid of snapshotting with mechanics doesn’t seem to realise the enormity of effort that would require, and just how deeply rooted into the game and general XIV encounter design it is. It's a flaw that the game works like that, sure, but they can’t really do anything about it now, when there’s 10+ years of battle content that have deliberately been designed with it being like that in mind.
    (1)