I came from the end of the Heavensward era into FFXIV (but been playing mmo's since the old Ultima Online and Runescape hehe). This has honestly lit a fire under my backside, when it comes to dungeons. To be honest, I was surprised FFXIV wasn't ramping up the difficulty for every expansion. Heavensward dungeons were meh, and Stormblood dungeons felt lackluster. Then came Shadowbringers and I was like, "OOOOH!! These fights are getting more hectic." It makes you FEEL like you are getting stronger when you die and have to go through it again. This is just giving me that same feeling. When you die and come back like, "Ok that was a warm up, let's do THIS!" only to get smacked down again lol. But it's learning. I find it fun when games ramp up the difficulty.
I mean, guys, we level 100 now, we NEED that kind of tough challenge. By now, several of us should know the game and be able to handle this.
Now if you just bought a job leveler and skipped everything, I don't know how to help except say a certain phrase that is spoken when someone can't do certain content. (get good)
But, joking aside. I feel that we should have expected the game to start ramping up in difficulty. It's been a long time coming. As I said earlier we are level 100 now and many MMO's rank up their difficulty insanely, well before that.
I mean the content is at least doable and not some crazy thing like a boss fight that takes 3 days to beat (ff11), or a dungeon that couldn't be cleared for several days without a serious static.
These challenges feel small (especially if you regularly run extremes and savages, these are a cakewalk) and I for one am happy for the change. Even though I will be kissing that floor more then once xD