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  1. #691
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    seriously, does no one know the difference between fun / engaging content AND between hard / difficult content??
    ...
    the problem here is that casual content has become too hard, as a means to make them more fun / engaging.., BUT the can / should be able to keep them casual easy, but more fun / engaging
    (0)

  2. #692
    Player
    TheInactiveWall's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    H'leytai Xin
    World
    Omega
    Main Class
    Viper Lv 100
    This has to be fake rage bait. No one is THIS entitled.
    (5)

  3. #693
    Player
    Mictla's Avatar
    Join Date
    Jul 2021
    Posts
    6
    Character
    Twilight Lunfelia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    I do not do savage raiding anymore and I welcome more challenging dungeons and raids both 8 man and alliance. They should be more difficult, wiping is ok, getting beat down in a dungeon is ok, it is not a huge deal. You live and learn, plus it makes things way more fun and interesting.
    (0)

  4. #694
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    159
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shiroe View Post
    seriously, does no one know the difference between fun / engaging content AND between hard / difficult content??
    Where do you draw that line, and how are you sure it's not subjective?
    (2)

  5. #695
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by TheInactiveWall View Post
    This has to be fake rage bait. No one is THIS entitled.
    I've seen a lot of similar things in gaming communities. This is almost certainly genuine entitlement.
    I do believe I've seen comments on Arthras' video about people who played with OP as well, and afaik, the pattern matches with what we see here.
    All signs point to "he's serious" and I would be more surprised if this was genuinely a bait.
    (7)

  6. #696
    Player
    TheInactiveWall's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    H'leytai Xin
    World
    Omega
    Main Class
    Viper Lv 100
    Where are you struggling? Real talk, this isn't even hard, so wondering how you are STUCK on a dungeon of all things.
    Do you look at your hotbar the whole time? Do you have a vision impairment or something else that makes things harder than they were designed to be?

    What exactly is wiping you?
    (0)

  7. #697
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by EponaTBHSMH View Post
    Where do you draw that line, and how are you sure it's not subjective?
    It's certainly subjective, but if we gather all that data, we can objectively make conclusions that will appeal to most.
    Square enix has the necessary data to make these decisions, and they did.
    (1)

  8. #698
    Player
    Damnhedge's Avatar
    Join Date
    Aug 2015
    Location
    Limsa-Lominsa
    Posts
    45
    Character
    Gogozan Kikizan
    World
    Balmung
    Main Class
    Summoner Lv 100
    seriously, does no one know the difference between fun / engaging content AND between hard / difficult content??
    ...
    the problem here is that casual content has become too hard, as a means to make them more fun / engaging.., BUT the can / should be able to keep them casual easy, but more fun / engaging
    But HOW have they become too hard? It's still the same mechanics you've done the last 10 years of this game, the biggest difference is now they're done more in quick succession instead of standing around drooling for 20 seconds. They aren't hard, dungeons haven't become Savage, the literal only difference is how much you engage with the game, you're expected to take your hand off your phone and stop looking at Netflix to dodge an AoE. If that's considered "Hard" and not more "Fun and Engaging". Then I genuinely don't think anything beyond the bare minimum is for people.
    (1)

  9. #699
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Shiroe View Post
    seriously, does no one know the difference between fun / engaging content AND between hard / difficult content??
    ...
    the problem here is that casual content has become too hard, as a means to make them more fun / engaging.., BUT the can / should be able to keep them casual easy, but more fun / engaging
    Shinryu was a wall at the time (mostly because of gear tho) when SB released, people adapted and cleared. WoL was "harder" than usual in ShB, people adapted and cleared. Endwalker tho ? In out spread stack half room aoe. 90% of the normal content was that. And it was with huge downtime in between these. Is Dawntrail any different than what you saw in past dungeons / raids ? No. It's the same half room cleave in/out stack/spread, just designed in a way that you have to pay attention more often than every 30 seconds.

    Endwalker was a failure in his boss designs. They were boring and repetitive. Tower of Zot and some of the fights in Pandemonium were outliers. And I'm pretty sure some people got used to it, and have troubles going back to better designed fights, especially on low gear.
    (1)

  10. #700
    Player
    jdtuggey's Avatar
    Join Date
    Oct 2020
    Posts
    123
    Character
    Tsuki Hori
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kiurt View Post
    Endwalker was a failure in his boss designs. They were boring and repetitive. Tower of Zot and some of the fights in Pandemonium were outliers. And I'm pretty sure some people got used to it, and have troubles going back to better designed fights, especially on low gear.
    I started in ARR and this argument resonates profoundly with me. Another variable is a lot of people joined during the latter half of SHB where most content was already outgeared. They haven't known difficulty in FFXIV, and their bar was lowered even further with EW content. I don't think people like OP are in it to play the game, they're in it to win it, and expect not to put any effort into it. (Edit: I wouldn't say this about most who joined during this period, just trying to rationalize OP's perspective)

    I also don't think creating a very easy tier of content for these people is the solution, they want the same trophies as everyone else.
    I get the feeling OP might seethe when he sees omega weapon glam in gridania, cause he feels excluded by difficulty. If he's gonna make assumptions, so will I, and I make this one based on how he considers glams and titles "tangible rewards and the only reason people raid".
    (1)
    Last edited by jdtuggey; 07-19-2024 at 11:05 PM.

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