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  1. #651
    Player
    Siritachi31's Avatar
    Join Date
    Jun 2024
    Posts
    12
    Character
    Asmodeus Luxure
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shadow_Darkmoon View Post
    I actually struggled in Endwalker, so to me Dawntrail is unplayable
    and It isn't for lack of trying, I promise you I study video's and Give My ALL. SO I am sick of people saying we're struggling because we're not trying!
    And I am sick of the Rude attitude people are giving, This is not the community I have grown to love, These people don't care about anyone's experience but their own!
    I am currently not playing Due to frustration, and being stuck on a dungeon.
    I log in do my beast tribe and go play GW2 But I am seriously considering it may be time to actually quit the game.
    I want to know how. How are you stuck with dungeons? They literally created the trust system WHICH DO THE MECHANICS SUCESSFULLY you can literally follow them. Endwalker was not even that bad. People with literal physical and mental disabilities play the game and have even cleared Ultimates. I really don't understand how you can't play these fights. I promise if you actually apply yourself and find a way to work through your issue you could do it no problem, I am confident you have not tried hard enough and died too much and gave up. I'm sorry but this is ENTIRELY on you. You need to learn to play around the issues and stop acting like the game is all savage fights the game is made for anyone to get through it and they give you the tools to do it
    (3)

  2. #652
    Player
    MaaryZeleste's Avatar
    Join Date
    Aug 2021
    Posts
    23
    Character
    M'aary Zeleste
    World
    Louisoix
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by mcineh View Post
    You should really head over to WoW. They love super toxic people.
    You should really head over to Club Penguin or Habbo Hotel.
    (3)

  3. #653
    Player
    mewlynx's Avatar
    Join Date
    May 2024
    Posts
    10
    Character
    Mimiga Miga
    World
    Cactuar
    Main Class
    Scholar Lv 100
    I really hope SE has the foresight to recognize this as the standard "I died to normal content for the first time since last expac so this MUST be overtuned" talk that goes around. People lost their minds over Tower of Zot and were comparing MSQ Hydaelyn to EX difficulty, and we ended up with a mediocre alliance raid series and laughable patch dungeons as a result, the exact thing that DT was trying to distance itself from. This aversion to dying or wiping and inability to learn content without having a meltdown is really unfortunate. Not that I don't sympathize with someone struggling, but there's a huge difference between trying to learn the content, and writing it off as too hard and begging SE to nerf it.
    (3)
    Last edited by mewlynx; 07-19-2024 at 05:02 PM.

  4. #654
    Player
    Haami's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    20
    Character
    Usagi Hami
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Well I am sorry you feel this way, its probably best for you to skip this raid tier and never raid actually.
    since you clearly came here with a set goal to ruin content for everyone who actually wants to have fun, you failing over and over again is not a difficulty problem, will it hurt you to take 15 minutes to actually "Try" to learn the mechanics? because I assure you, it will not be as hard as you make it sound if you actually think of learning the boss fight.

    The main issue with endwalker was that content was too easy, because of players like you contently complaining back in the day, and now that they made them fun again, you have the audacity to change ur mind again? Make up ur mind PLEASE.
    Failing or dying in a boss fight a couple of times does not mean it is hard or bad just try to learn it! not every boss fight have to be a one go clear like every single Normal dungeon/raid boss we had in Endwalker!

    the content so far in Dawntrail is really good compared to what we had in Endwalker, fights are not harder, just more engaging.
    I dont understand who are those ( PEOPLE ) ur talking about here.
    you are clearly out here to ruin the experience for everyone who actually wants to have fun and be engaged a little with content.
    (8)

  5. #655
    Player
    Haami's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    20
    Character
    Usagi Hami
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    you clearly still need more tips, regarding how to play.
    cause if you find normal raids hard, then you honestly have an issue.
    (1)
    Last edited by Haami; 07-19-2024 at 06:05 PM.

  6. #656
    Player
    Haami's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    20
    Character
    Usagi Hami
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    it is casual difficulty, you are just bad and needs more practice. if you refuse to learn the mechanics.
    Blame yourself for that, not the content.
    (1)
    Last edited by Haami; 07-19-2024 at 06:06 PM.

  7. #657
    Player
    CyberNettrix's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Leox Re-l
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deslyxic View Post
    ,
    And it's not an issue of learning the fight, because that I can do, but we don't do this content alone, you know? I think it was the 4th time I was doing Valigarmanda when I finally managed to finish without dying myself, but that's a moot point when half the party was dead half of the time, even knowing the fight doesn't make it any less of a disheartening experience.
    This is basically horrible. I get you're upset that it's not as easy as it has been but when you're dying yourself don't get annoyed when others also die.

    In my opinion if you're level 90+ in any game the content should be a bit more challenging. EW was hyper boring in casual content. Maybe they could find a mid way point in difficulty between EW and DT but they did say they were trying to make it more challenging in the run up to release.

    In the coming weeks or months you will probably find it easier, because you'll get used to it.
    (2)

  8. #658
    Player
    TTB-Kun's Avatar
    Join Date
    Jul 2016
    Posts
    35
    Character
    Kovu Aziva
    World
    Ragnarok
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deslyxic View Post
    I wanted to wait to see the raid tier before I say anything. There are already post about dungeon and trial difficulty, and now normal raids should be thrown into the discussion too, and I might repeat points already said but I think we should really make a point of this, we (the people not ok with this difficulty) need for the devs to hear it to hopefully make a course correction.

    The problem with the difficulty on normal fights as I see it is:
    -Use and abuse of non standard telegraphs.
    -Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
    -Mechs resolving too quickly for the mental capacity they demand to process.
    -One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).

    All this has been making fights in this expansion frustrating and exhausting.

    The Honey B fight had me wishing for the healer to not raise me, I was there in the floor, dead for the Nth time, thinking that I don't really want to be on that duty.

    And it's not an issue of learning the fight, because that I can do, but we don't do this content alone, you know? I think it was the 4th time I was doing Valigarmanda when I finally managed to finish without dying myself, but that's a moot point when half the party was dead half of the time, even knowing the fight doesn't make it any less of a disheartening experience.

    And yes, this concerns normal raids too even if they are optional content. In fact I gonna take the skip option for this raid tier, something I haven't done since I started playing in SB. And that's the point really, for the most part in the past 3 expansions difficulty for normal content was fair outside of some hiccup here and there.

    I firmly believe that content meant to be done via the duty finder (where you don't choose who you playing with) shouldn't be this level of punishing. And I know that JP people do savage in the duty finder but we don't do that in NA or EU, for better or worse western players doesn't behave like JP players.

    Finally I think that people that thrive with difficulty (the ones that demand harder content) already have extremes, savages, ultimate, criterion dungeons, and more (Yoshi-p is even touting of savage alliances), this people is eating really, really good. Do they need to take normal content too? Can casual players have something easy-ish to play? Please?
    you're wrong, you're just wrong, you should've deleted this a long time ago but i guess you're baiting at this point
    (1)

  9. #659
    Player
    Haami's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    20
    Character
    Usagi Hami
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    this person is 100% wrong, like WHERE do you come from saying all this nonsense, after all what the game went through in Endwalker specially and how boring it was... they spice things up by like 10% and make content a bit more fun it suddenly becomes Unplayable ? Please uninstall and never come back :S if this is how narrow ur mindset is.

    they clearly do not know how to play their job and dont bother learning the mechanics either.
    (0)

  10. #660
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    yep, for full casual players, the dungeon bosses, extreme trials & normal raids are too difficult (for us HC & semi-HC its ofc not too difficult)
    ...
    the fights should be fun & engaging and not necessarily just "harder".., yes, you can make fun & engaging battles & content in mmos, without making them just harder.. (Yoshi might need a fresh perspective & hire some fresh talent for such content, but definitely keep the talent he already has for HC / semi-HC designers)
    ...
    the bojza battles were more fun / engaging than difficult, those should maybe be indicators, on how too keep fights fun, not harder
    (0)

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