I have never progged savage/extreme content once in all my time playing the game, but I found myself honestly being a bit disappointed with Pandaemonium after Eden. Like many people have said, normal raids are bridging the gap between normal and savage content, which means it naturally should be more demanding than any other normal content/trial.

If anything, those overlapping mechanics are meant to give you a taste for what savages are like while still being manageable for the AVERAGE player. I'd argue that a truly casual player is not necessarily an average player. When I think casual, I think of someone who hops back into the game for MSQ, maybe dabbles with crafting or other minor side content and either gposes/rps or waits for more msq to drop. I'd argue that if you can't handle the raids and you consider yourself a casual player, that's by design, and it's okay. You don't have to do them, they aren't vital to understanding the MSQ, they're purely extra content. I'm very pleasantly surprised that this normal raid tier has been asking more from me as a player, to pay attention and understand what happened to me when a mechanic hit me so that I can overcome it. I died several times (playing off tank), and my duty finder parties wiped a couple of times, but that's okay. Dying and wiping a couple times isn't the end of the world, especially if you take it as a learning experience. If you refuse to engage with those very understandable mechanics, I fear that it's just not for you and you should just accept it rather than try to lessen the experience for those that want harder side content that's a few steps below savage.