It's okay to be Emotionally Upset
https://youtu.be/1LZKVDuVhHs
It's okay to be Emotionally Upset
https://youtu.be/1LZKVDuVhHs
Sounds like skill issue /shrug
no
/thread
Just want to reply with a word of advice - this group of players complaining is a very small part of the community and not the same part that was advocating for this level of difficulty. I think that's fairly evident from the 500 or so replies dogpiling OP and the handful of other turbo casuals in this thread. The majority of the community wants this, was vocal about it, and now that we have it we are vocal about keeping it. No game community is a monolith and we are seeing that in real time in this thread.This is a huge case of people essentially complaining about getting exactly what they asked for.
People complained about EW dungeons and casual content being too easy, so they amped up the difficulty. Now people are complaining about the game being too hard. Healers are complaining that tank self-sustain is too strong in casual content, making them unnecessary. Now we have casual content that actually makes tanks require their healers to be on their A-Game.
Which brings me to the point of the fact that most people making these complaints don't even have an A-Game to begin with. Yes, there are some valid criticisms and complaints going on with everything but if you've been playing this game across multiple expansions and reached level 100 without buying skip potions, then why should things continue to be dumbed down for you? You've clearly put the time and effort in to invest into this game, and the game and its creators will rightly assume that if you put that much time and energy into the game, then you likely have an understanding of the game's fundamental systems and don't need to be coddled. It's time to take the training wheels off.
After 300+ hours of playtime, I cannot think of reasons beyond physical or mental disability to explain why you are still struggling with mechanics that are often the same thing we've seen a million times already in shiny new wrapping paper. And even then, I've seen someone IN THIS THREAD state that they have physical disabilities and still enjoy the rise in difficulty.
Most of these complaints will end up being moot anyways when we increase gear level to points that trivialize the difficulty as we grow in power.
It hasn't even been a full week yet with the new raids and people are already complaining about how hard it is. And all I can think about in regards to this whole situation is how we wanted fights to actually give us a challenge, and now that we got that challenge, people are complaining. And the only thing I can see coming from this is Yoshi-P making the same pained face he made when we asked for housing on the moon RIGHT when the devs finished housing in Ishgard.
All the devs are gonna take away from this is that we'll never be happy even when they give us what we ask for.
So maybe stop complaining, and follow the wise words of an old sage;
Git Gud.
Player
VERY funny how so many people treat the OFFICIAL FORUMS as their little safe space for fringe opinions and the moment any thread gets more traction than a car on ice, they cry brigading of toxic elitists.
News flash: the official forums is not what most people visit on the daily to discuss issues, and when bad opinions are said in a place where the devs look, you deserve ridicule and thank god people post to other places where more people can get eyes on such a bad opinion.
I've literally never stepped foot into a savage or ex until I can unsync solo it. I say that to show that I'm extremely casual, I get on level my jobs, do my roulettes, hang out with friends and that's about it. This normal raid tier is 100% perfectly fine. It wasn't difficult at all, mechanics made sense and were easy to follow. I healed all 4 and the biggest problem was just learning the fight. The dots aren't overly punishing they can be healed through with a medica 3 easily enough. Every week this will get easier because people will know the fights and be able to do the mechanics appropriately. This is not difficult content by any stretch of the imagination.
For those who enjoy challenges, its nice to see some mechanics that have some bite and keep me on my toes.
Square has done and amazing job with how they've keep innovating new ways to use their systems, the encoutners are the strongest part of this expansion by malms.
What you're experiencing is what Savage raiders feel whenever they walk into a new boss fight, and then they practice and try and fail for months and months and months until it becomes second nature, like any coreographed routine.
Welcome to having to work for the clear :-).
Keep at it an you will come to find hard work and dedication is a completely different kind of rewarding.
SE, if you nerf normal content even for a little bit, I'll make an angry post saying that you should turn it back at it was in DT. So don't.
Last edited by SprinkleTwinkle; 07-20-2024 at 09:00 PM. Reason: Grammar
You absolutely may, and it's greatly appreciated! Thanks! I'll have to remember that next time I'm in there.
Same boat here. I've done a bit of Coils and a bit of Alexander Savage Solo. Only started a couple of years ago during Endwalker. So far, Arcadion's been the most fun I've had in this game.
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I have to disagree with others that have stated that the game doesn't teach you mechanics well. Hell, the bosses all do weaker forms of their later attacks for you to observe and learn, so that you can use your magical human brain computers later to analyze and deal with combinations and harder versions of said attacks. And again, most of these attacks are no different than attacks that have shown up dozens of times in earlier instances. (Honey B. completely stealing a couple of Barbariccia's attacks... and you HAD TO get past her to even get into Dawntrail in the first place!)
Is it time? Can we finally say git gud in FF14 normal raids?
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