I have to say, the level of mediocrity here is quite astonishing. The game isn't that difficult, and while Dawntrail's increased difficulty level took me by surprise, it's honestly a good thing. It forces players to think, and there's nothing wrong with that. Complaining about having to use your brain to play a game defeats the purpose of playing, doesn't it? As a healer, it's incredibly rewarding to use my entire kit even in dungeons. It's nice to have meaningful things to do for once.

Regarding normal raids, they are optional. While some might disagree, I personally view normal raids as lower-tier midcore content, with extremes being firmly midcore (though admittedly easy for some). The MSQ, dungeons, and expert dungeons fall into casual content, though even expert dungeons are considered optional.

Let's remember that this was literally day one. No one knows how to get through new content immediately. I promise that after the first week, it will be easy as pie. Even on a second attempt, once you've seen the mechanics, it's not that difficult. The intentional jump in difficulty was designed to be more challenging, but still accessible to casual players. Honestly, I would have been majorly disappointed if the devs hadn't increased the difficulty. It gets tiresome doing the same dodging over and over again. This forces me to be quick on my feet, and I, for one, welcome these changes with open arms.