I mean, I've brought in maybe half a dozen players since endwalker from a community I share with them, and they've been able to learn and adapt fairly quick. They question themselves, they want to improve, they also question me and others. I see the same thing in novice network, some sprouts just have a pristine attitude and genuinely want to learn and get better, but there's definitely a set of players that like to complain and don't want to put in any effort ? Like, they want immediate, effortless solution ? There's also no personal responsibility in how they express themselves ? "It's the game's fault". Hard to put in words for me. I'm not sure teaching players how to play the game is the problem when a subset of players don't want to put effort into learning or taking advice and think we should accomodate them delivering a minimum viable product. Like, there's exceptions to this, I came across this guy who lost a hand, I could tell it was not easy for him, but I could tell he was trying, some players try, some players don't and don't want to, and I think the latter is the problem.
I think it's okay that the game isn't like, verbatim telling you how to play, cause these standards can change because a lot of them are community based. A tutorial for the game would tell you that a healer's job is to keep everyone healthy and hale, that dps is a secondary thought, when the perception of the community looks more like push as much dps you can while keeping your party alive (not necessarily healthy!) using OGCD's as much as you can kinda thing? I don't think the game could properly teach about a concept like uptime, we as a community emphasize its importance. Same with slidecasting. I think these things are much better learned by osmosis. Just need to want to learn I guess. :P
There are some things they could really teach better though, like the meaning of the different markers and what to expect of them comes to mind.