I appreciate the advice but I am aware lol, I just enjoy rolling around in the mud with these types. Maybe it'll convince someone else on the fence while reading though.
If I may, for future reference, she aims the cannon towards the 3/4 she's going to shatter, gives you that extra second or two, and it's accurate, she'll aim either direction. Another is, when she's doing the electrope clones, as the clones slowly start to come into view from top down, you can pre-tell what half is unsafe via the arms and cube, these are on the unsafe side.Agreed on the Amon fight, but with respect to the actual content being discussed here:
It's entirely possible that I missed something, as I only did the fights on the first night (and boy were they fun, even the handful of wipes): but aside from Brute Bomber's green mist breath, it looked to me like most/all of the other attacks had some sort of physical telegraph.
Black Cat's half-room cleaves were prefaced by her claws charging up, mouser had the square pattern in place, the knock-up (whatever it was) was blatantly obvious with several seconds to position, etc.
Honey B. straight-up stole the slash indicator from Barbariccia with the line and donut sweeps.
Brute had the arm charging on the lariats, and the bombs had (fairly) simple, easy to read indicator (*cough*after the first wipe*cough*).
Thunderhorselady was super-telegraphed. Only thing I could think of that might have been difficult was the 4x3 arena-shattering cannon, but that wasn't a "look at the castbar" so much as a "see which 3/4 of the arena was being hit and have plenty of time to run to the safe 1/4."
But yeah, the cannon at the arena, that was easy to tell, and easy to play with, you can dps inside that affected arena until she stops, and you still have time to escape.
All a model/animation tell, which I love.
Happy raiding with this newfound knowledge.
Last edited by Tenebrosi; 07-19-2024 at 03:20 PM.
Yeah, because the current content is still casual baby content and still not difficult enough to be a bridge to harder content"People" is one single person with 18 posts stating an opinion regarding fight design. There are over 550 posts in this thread full of people who disagree and love the new content as-is. This is likely the most unanimous sentiment ever expressed in the ten-year history of this forum. People are just making a boogeyman to immediately dismiss any ideas or opinions regarding the content.
How have you been playing for six years but still bad at the gameJust so we are perfectly what I am asking for is to return to the same difficulty level of SB, ShB and EW when it comes to normal dungeons, trials and raids.
And to all the people giving me tips on how to play, thank very much but I've been playing for 6 years, might not be a 1.0 players but I know how to play the game, and I stand by what I wrote in the OP, there is a clear jump on difficulty in normal content compared to the last 3 expansions and if you don't notice it congratulations on being a big d!ck player, I guess.
its a skill issue. sorry
I did the second criterion dungeon, and it was really fun. We did 27 clears to get all the rewards.I think this aside is unnecessary to the conversation and lacks context to the issue of Criterion Dungeons/ Criterion Savage. Criterion Dungeons and Savages are highly engaging pieces of content, but outside of AloAlo Island Savage, why would the average player want to go back into the content if the rewards for doing said content amounts to Materia? After the the 1st clear it'd be like, "wow this was great, but what's the point of doing it again even though it's great content"
And sure, it was a good time, but the reward wasn't worth the effort. I don't think the problem is that the rewards weren't good enough (the mount is cool) or the content wasn't good enough (it was actually great), the problem for me is that 27 clears is too many clears. It's just a tad too much grind for what you get.
I'm trying to respect and understand your opinion, but you're out of your mind if you want the difficulty to be easier. I've been put in earlier content in roulette's the past couple days, specifically today it was P6, and I swear I almost fell asleep. The most engagement I had in ANY of the earlier fights from roulettes was having my cards as an astro and that's a real stretch calling that engaging. You don't have to be a hardcore raider to enjoy something that's at most a little interesting. All of the content that's been added in Dawntrail is super forgiving but at the very least more interesting and fun. If you're having bad experiences with random people not being able to do mechanics, leave and hop in again. I guarantee you'll end up one of the times you go with at least one competent person. If you're having bad experiences from YOU not being able to clear these fights then that's a you problem. So many people are enjoying the difficulty level that encounters are at now because it's very fun. If you get up to the level of slightly competent at paying the smallest amount of attention, then you'll also see how fun the game can be when you actually have to play it instead of hopping into fight, pressing random buttons, and putting youtube/netflix up on the side so you have something engaging to do. The normal raids, trials, and dungeons in Dawntrail are all at the perfect level of difficulty where they can at least be a little interesting for people of all levels, but literally anyone can clear them when putting at least minimal level of effort.
Go play Hello Kitty Island Adventures or Club PenguinI actually struggled in Endwalker, so to me Dawntrail is unplayable
and It isn't for lack of trying, I promise you I study video's and Give My ALL. SO I am sick of people saying we're struggling because we're not trying!
And I am sick of the Rude attitude people are giving, This is not the community I have grown to love, These people don't care about anyone's experience but their own!
I am currently not playing Due to frustration, and being stuck on a dungeon.
I log in do my beast tribe and go play GW2 But I am seriously considering it may be time to actually quit the game.
I second this. The Smith's "tutorials" are almost offensively useless. Basically, unless you have friends or make friends, the game doesn't teach you the basics. It assumes you know the basics.One of the greatest failings of FFXIV in its current state is that it doen't teach you how to play. Sure, when you start the game it teaches you how to move your character, the myriad steps involved in doing a basic fetch quest, how to use aetherytes, and more through never-ending "Active Help" text dumps that look like ads just begging for you to close them. But while the game has evolved significantly since its release nearly 11 years ago, most of the early game has not.
Watching the boss's castbar is integral to modern FFXIV fight design, and yet its default position is this tiny little toothpick-sized speck tucked away in the upper-right corner of the target bar. THAT'S why we have people say mechanics are "seemingly random" or "come out of nowhere" -- because they have no idea they should be looking at the cast bar for information, they might not even know it's there. Think the final boss of the lv89 dungeon -- he can cast half-room cleaves called Left Firaga and Right Firaga, where Left and Right indicate what hand he's gonna cast the cleave from. The cast bar is the only indication this attack is coming until it's too late to dodge it intentionally. It's an incredibly basic mechanic, but if you didn't know to look at the cast bar, you'd be thinking "Wtf? How was I supposed to know?"
The game seriously needs to start expecting more than the barest of bare minimums from players way, WAY earlier, so they can learn iteratively throughout the entire 1-100 leveling experience.
Now once you have the basics they do a good job of teaching you mechanics - showing it bit by bit and ramping it up over time and instances - but as for how to play your job? almost nothing.
Yesterday I did an Ala Mhigo with a PLD player who did 0 AOE, hit random cooldowns (like wings/cover) on trash pulls, and Tank LB on CD. He was relatively new, but did not read/reply to chat at all. This play is unacceptable, but someone should have taught him something somewhere.
As for looking at the castbar, that is sometimes difficult when the fight is new or you're on an unfamilliar job, yet nowhere in the game do they give you any indication this is important.
While this onboarding isn't anywhere near as bad as some games (think LoL), it could be improved.
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