Agreed, and I think this is a MAJOR turning point in Final Fantasy XIV. FFXIV was my first serious MMO and I started playing in Heavensward. But, in 2024, that is now considered to be too late to have started playing. You do not believe that MMOs are for me, even though I have been playing for almost ten years. I have been "weeded out" as an undesirable, too late and too inexperienced, despite having completed mid-core (not hardcore) content. This is the new Final Fantasy XIV and you love it, as do the many other posters from 4chan and YouTube.
Why do you disagree with everyone else here? Everyone is praising the raids because they changed the design. Now you say they didn't?even though the fundamentals of the game have never changed.
I have been told by several people in this thread to uninstall the game because I merely defend the OP's right to post an opinion without being harassed. The only other, actual criticism I gave is that the netcode needs to be improved to accommodate the existing mechanics. Not that the mechanics should change. And if my opinion gets that reaction, and OP's milquetoast one gets 600 replies, then what is acceptable here? Because this thread contains a level of vitriol that was rarely seen before this new raid tier dropped. And people are practically celebrating that they can finally tell someone to "get gud" and "uninstall the game", because now is their time.
Why are you lying? Nearly everyone here says that these raids are different, and they like it. That's why you are here too. I am only offering a suggestion as to what the company can change in the future.
Correct!They did not change anything about the netcode of the game, or the way telegraphs or snapshotting works.
Incorrect! Why do you disagree with Yoshida?That is YOUR complaint, and everyone else is saying that it is not a problem
Naoki Yoshida : In truth, more than the game engine, which is getting a little old and limiting us in terms of possibilities, the biggest challenge with FFXIV - which offline games don't have - is the technology and the exchange between servers and clients. It imposes some very specific limitations on us, and really requires us to be flexible in our development and to have the means to compensate for the kind of problems that can arise. It's been our headache, literally, for over 10 years now. We've got lots of ideas, we'd like to implement them, but how are we going to manage to do so with the limitations that exist as a result of being an MMO?
That is what's so difficult about FFXIV. Every time you take an action in the game, the game will communicate with the server, check for cheating and come back afterwards. This creates a delay that an offline game doesn't have, since there's no need to check on the Internet. This limitation is something we've had to deal with for years, and it does limit us somewhat in what we can manage to implement in the game.
https://www.finaland.com/?rub=site&page=news&id=6801