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  1. #1
    Player
    MakariaZofura's Avatar
    Join Date
    Jul 2024
    Posts
    24
    Character
    Makaria Zolfura
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by DharmaFishBiscuit View Post
    For me, I started in Stormblood, and I witnessed Shinryu Week 1. To hear they had to nerf the fight made me sad, because I personally LOVED the chaos I LOVED the challenge. (Lmfao and now I get replies it didn't get nerfed at all? All those years I believed my old FC leader lmfao xD! THANKS FOR LETTING ME KNOW <3. Validates more the pint of: getting better MATTERS)
    That fight alone, as a new player, as the highest level content I was able to do, tempered me into the player I am today.
    Looking at cast bars, looking at boss tells, looking around the arena, etc. etc.
    That week, I was going for my mentor crown. I needed 1000 coms or dungeons and I was on 999. I thought, eh, quick easy trial roulette on my scholar should be no problem. Ended up spending over half an hour coaching sprouts through Shinryu. Was a huge pain, but felt great afterwards.
    (1)

  2. #2
    Player
    Tenebrosi's Avatar
    Join Date
    Jul 2024
    Posts
    6
    Character
    Tenebrosi Eques
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MakariaZofura View Post
    That week, I was going for my mentor crown. I needed 1000 coms or dungeons and I was on 999. I thought, eh, quick easy trial roulette on my scholar should be no problem. Ended up spending over half an hour coaching sprouts through Shinryu. Was a huge pain, but felt great afterwards.
    Agreed, I love difficult moments in this entirely scripted game.
    As of DT I had noticed that mechanics have been stacked atop each other which causes the player to think, or mechanics are behaving more dynamically, essentially it has picked some of the difficulty that the game once was back in the ARR-HW era that's long gone, excluding coils, coils was absolutely brutal back in the day, and that's what I loved about FFXIV, that you'd spend weeks facing trial and error on Turn 5, to finally be competent enough to clear it, to be roadblocked by Nael, which was fine.

    I enjoyed picking up Mentor back in Endwalker, but due to the community, I really don't think I could be as exemplary as the community really wants it's mentors to be, when in reality, I've just been turned away from wanting to.

    But if I may say so about the new raids, they have been absolutely amazing to play with. And that yeah, there may be some mechanics that are devastating, but alongside that, that mechanic has had long and multiple tells prior to its execution.

    I don't want the game to be down-tuned at all, I have really enjoyed the latest patch, it didn't up the overall difficulty of content, but it ensured that normal content had a fair bit of mental gymnastics to first figure out what's going on, then it became muscle memory, enough of that makes it more interesting, especially the overlap of multiple mechanics.

    Enjoyed the standard content in DT, the extremes(Cleared EX2 100+ times), and attempted an ultimate.
    The first time of any extremes, Savage, ultimates I've went for, I've never survived on my first attempt, it's always been practice makes perfect.

    I live for challenge, especially in DF.
    (0)

  3. #3
    Player
    MakariaZofura's Avatar
    Join Date
    Jul 2024
    Posts
    24
    Character
    Makaria Zolfura
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tenebrosi View Post
    Agreed, I love difficult moments in this entirely scripted game.
    As of DT I had noticed that mechanics have been stacked atop each other which causes the player to think, or mechanics are behaving more dynamically, essentially it has picked some of the difficulty that the game once was back in the ARR-HW era that's long gone, excluding coils, coils was absolutely brutal back in the day, and that's what I loved about FFXIV, that you'd spend weeks facing trial and error on Turn 5, to finally be competent enough to clear it, to be roadblocked by Nael, which was fine.

    I enjoyed picking up Mentor back in Endwalker, but due to the community, I really don't think I could be as exemplary as the community really wants it's mentors to be, when in reality, I've just been turned away from wanting to.

    But if I may say so about the new raids, they have been absolutely amazing to play with. And that yeah, there may be some mechanics that are devastating, but alongside that, that mechanic has had long and multiple tells prior to its execution.

    I don't want the game to be down-tuned at all, I have really enjoyed the latest patch, it didn't up the overall difficulty of content, but it ensured that normal content had a fair bit of mental gymnastics to first figure out what's going on, then it became muscle memory, enough of that makes it more interesting, especially the overlap of multiple mechanics.

    Enjoyed the standard content in DT, the extremes(Cleared EX2 100+ times), and attempted an ultimate.
    The first time of any extremes, Savage, ultimates I've went for, I've never survived on my first attempt, it's always been practice makes perfect.

    I live for challenge, especially in DF.
    The problem with being a mentor is that 10% of the time you give advice, the person gets offended and beliggerant, even if you are very polite and nice. I'd be more willing to help people if I didn't have to get periodically insulted in the process. MAYBE i might know what i'm doing.
    (7)

  4. #4
    Player
    KalaB's Avatar
    Join Date
    Jul 2024
    Location
    Ligma Lominsa
    Posts
    3
    Character
    Kala Bi'ugin
    World
    Zodiark
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MakariaZofura View Post
    The problem with being a mentor is that 10% of the time you give advice.
    FUCK. 10%? NA really is the wholesome data-cluster, on EU it's closer to 25-30% of the time in my experience.
    (0)