Results -9 to 0 of 1403

Threaded View

  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,541
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    1. I think the difficulty is perfect as it is for the content it is aimed at. You just need to pay attention to the boss, see what tells the boss is giving off prior to a mechanic happening, and then connect the two dots. At the very least you should be able to perform your 1>2>3 during this. Just pull through it, it isn't insurmountable. In some cases you can actually look at the platform and get a good idea where to position yourself if you aren't certain, this is what I did on Anthracite, for example.

    2. I do think there is merit in a 2 tiered system, for 'normal' dungeons and then your 'expert' dungeons. The problem is that beyond this patch all future dungeons are going to be tied to MSQ more than likely, so there is naturally going to be a curb on how difficult they can make them, even for normal content. - I do think that the current story mode dungeons are fine. But I think doing 2-tiered would allow them to be a little more creative with dungeons on top of what we already see, even for current experts.

    3. This game really needs to do more to teach their players how to... Play and what to look out for. This is one of the devs' biggest failings, and whilst they continue with this, there are always going to be a lot of people naturally against some form of resistance.

    4. Good lord some of you are pretty vitriolic LOL.
    (1)
    Last edited by Kaurhz; 07-19-2024 at 05:25 AM.