Quote Originally Posted by Connor View Post
Having run through experts a bunch to gear up I’ve found that the difficulty for endgame dungeons seems to have actually already disappeared. Outside of that abomination Leonogg I barely ever see vuln stacks, much less someone taking actual damage that requires healing and not just letting Eos do it lol
yeah the difficulty is already getting super out scaled. Pmuch have to chase the dopamine of the early release window for new content before you just start melting through bosses and mobs with no effort. Feels like content should sync max IL lower than it does (currently) so you can preserve the experience.