Quote Originally Posted by Deslyxic View Post
The problem with the difficulty on normal fights as I see it is:
-Use and abuse of non standard telegraphs.
-Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
-Mechs resolving too quickly for the mental capacity they demand to process.
-One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).
During EW, lots of players, casual and high end, found that alot of the non-savage, non-ultimate content put them to sleep because they were too linear, too casual-friendly and too easy. Yoshi-P even noted this during one of the streams. The Alliance Raids for EW had one that consistently put people to sleep cause it was just that much of a snooze fest. Dungeons in EW also suffered, I know more people who took hiatus in EW because the content they do put them to sleep then any other reason. 6.2 dungeon is another example..

DT is them fixing that, by upping that difficulty across the board. Yoshi-P literally pointed out the trick for one of the expert dungeons is "Don't try to greed." - and if thats a trend that happens from casual to ultimates, I can live with that. Cause people do some crazy things to do damage.