Quote Originally Posted by Mooserocka33 View Post
because it HAS. since 2.0 the adding of normal made it so much easier. I wish they just kept the savage or regular difficulty to be able to see the story etc, and gate people from doing it. Then add a savage which would be ultimate now. For so called normal just make normal modes of other bosses or make casual world bosses that give mats etc. Instead they made it so much easier in 4.0 and have went easier every patch since, other then ultimate and some savages were really fun. I just mean regular normal modes dungeons casual content. This Finally made a tiny jump up in difficulty and people are complaining they cant just press one button anymore and play other games while you play. I can tell these people never played 2.0 when titan story was harder then these normal modes. Honestly If these people hate any challenge and just want the story etc and want to feel like they are playing GRAB a controller that is NOT PLUGGED IN watch a streamer play from the start and there you go. Just pretend its you , you can experience everything !!!!! problem solved.
Nyehhh, I think BCoB served it's purpose, but I think it's difficulty as it's own raid series is better kept in 2.0. For story goers, Bahamut is a pretty critical piece of lore that was gated by the hardest content in the game at the time. Stuff like that doesn't need to be gated by hard content, what we have now is fine enough. Wish we got more dynamic fights like turn 2 though...

The game hasn't gotten any easier, hasn't gotten any harder. Dungeons were never really all that difficult. The only thing that's easier is the job design, but that's a whole other conversation aside from the content itself. Hell, even this new normal tier isn't hard. The funny knockback mechanic and the heart bullet hell mechanic will trip you up like once or twice, then never again. Normal mode is and always has been fun little gimmicks leading into savage. Nothing's changed.