After thinking about all this more, I'm really starting to see how bad of an idea it was to make EW so easy. Some of the new fights are certainly a challenge, but they wouldn't have been out of place in HW or SB.
After thinking about all this more, I'm really starting to see how bad of an idea it was to make EW so easy. Some of the new fights are certainly a challenge, but they wouldn't have been out of place in HW or SB.
If you think that "unusual telegraphs" and "catch this" aoe patterns are what it takes to make content overpowering and difficult, you need to revisit the normal msq content from previous expansions. More than a few dungeons have rapid fire aoe attacks where every few seconds an aoe will show under you while there's other aoes either appearing or moving around that you need to be mindful of. There is a single telegraph if this tier that comes to mind as "uncommon" and it's the knockup one from M1 and that's only cuz there's a little dude in it. Every fight has some variation of "this lights up so it will be bad" and the only debuff to manage is the hearts from M2.
Simon Says should not be an overbearing challenge. Not standing in bad should not be an overbearing challenge. These are things that the game has been having you do in the normal msq content, not even considering things like alliance raids or normal raids which turn up the required thinking nob by 1, maybe 2 clicks. We're at level 100, we've been shown every lesson that normal content can teach you. The normal raid is OPTIONAL content geared towards providing a higher CHALLENGE for the benefit of better gear and a little extra story. Either improve to meet this challenge, or just accept that you're not able to reap the immediate benefits from it. Maybe wait a few patches when the normal dungeon gear can give you the number edge.
That won't matter when you get the achievement for completing the instance. People can tell what a trap run is, eventually.
People like you have been around since 2.0, so that's nothing new. Thankfully, it's very rare to see. That's pretty toxic behavior, though, and against ToS. But don't worry, since we're in the same DC, I'll be looking out for you and will be happy to report/blacklist if I have to experience that.And when the healers get tired or expending MP on my sorry butt, I just gonna lie down in the floor, watching something on the other monitor. But I will sure fit and perky for the moment of rolling the loot. Or maybe I'll just finish whatever I was watching before I roll, that would be fun for M4 that I'm pretty sure must have a minion.
No one is pointing a gun at you to complete the raid. You can stop at the Neo Kingdom set and just wait for better crafted or Tomestone gear at the end of the month.But you see I already decided that I gonna protest (and yes, I think deserves to be protested) by just not doing it (already said it in the OP) and not go with the second option because a) I'm not an as$hole, and b) as I said I don't believe the people in this forum represent the community at large and I would be griefing the wrong people.
So if you don't believe that the forums represent the community at large, why go through the time and energy putting a thread about it? Is it because you think this is the best chance a dev will see it?
Last edited by VanillaWafer; 07-19-2024 at 04:42 AM.
You have more time than that, watch the legs not wait for the telegraphs. a lot of bosses are giving visual clues or need you to watch the timer.I'm not sure I understand what you mean. The story dungeons are harder than they've been in prior expansions, but I don't think they require an unreasonable reaction time. You use the first boss of Origenics as an example, so I guess I'll talk about that.
The fight really only has two mechanics. The first is the venomspills, which give you roughly four seconds from telegraph starting to attack snapshoting where you have time to dodge, with ~two seconds from snapshot to the start of the next telegraph. You are always safe from this mechanic if you are 3/4 of the way to the edge opposite which side the boss is attacking, so this gives you four seconds to read the boss telegraph and move 1/4 of the arena over, and two seconds to reset yourself to the middle. Instances of this mechanic are also over a minute apart, so you can have Sprint available for all of them (granted, the duration only covers a part of the mechanics length). This seems like an extremely reasonable amount of time to dodge the mechanic, and also has leniency built in for getting hit, as one hit only does about 75% of a non-tank's hp.
Afterwards, you have five seconds of free time where nothing is happening, and then ten seconds of the boss telegraphicing its next attack. This gives ample time to heal the party up and raise at least one if not two players who may have died during Venomspill. The following mechanic is a simple left/right/front dodge, where you have ~2 seconds between attacks to dodge. Granted this is a relatively short period of time to dodge, but the actual movement required is minimal, and if you're not confident about dodging, there's a lot of space in the arena where you can stand still and only take one hit, which won't kill you, as again the hits only do about 3/4 of a non-tank's health pool.
You then have ~8 seconds of no damage before the next raid wide damage, which unmitigated does about 40k damage to non-tanks, 55k with one vuln. More than enough to heal everyone to full, and throw some shields and mitigation out there.
The unavoidable damage in this fight is very minor, which means the party and the healer in particular should have a lot of resources to prepare for or react to mistakes made by the party taking accidental damage. I'm genuinely unsure what part of this fight is cruel to healers, and would be curious if you had more specific issues. I'm not trying to discount any difficulty you or anyone else felt with the fight, but I believe the mechanics are far from insurmountable for anyone actively paying attention and trying to learn from their mistakes.
Don't understand how things are to hard for people when it's natural progression for the game to get harder over time. All game's do this they are supposed to get harder the farther you get into the game or else there is no more challenge. So its not the game's fault of the dev's fault if content is to hard for you if anything it's the peoples fault as the player's so if you cant handle the difficulty increasing as the game progresses then don't play, and as much as you may wanna say that the dungeons aren't as hard well yeah they aren't supposed to be as hard as DT dungeons. The dungeons have always gotten more and more difficult with each new expansion.
You should change your femroe name to something more important like "Incompetent Crybaby" This entire thread is legit someone going "I'm bad please coddle me." You had 6 years of coddling. It's time to grow up now.
your post is frustrating and exhausting xffing
WoW being in the toilet meant XIV got more exposure.
Endwalker may have been successful on a numbers standpoint but content wise it was rather lacking.
They've made the game way too easy over the past few expansions and players such as yourself have gotten too comfortable with queueing up and steamrolling content without any real thought.
The best content to come out of Endwalker is probably Dragonsong's Reprise.
I and obviously many others are happy that Yoshi's finally come to his senses and is making the game a bit harder.
Last edited by NightHour; 07-19-2024 at 01:56 AM.
There's genuinely nothing else to say here except that you need to get better at this game.
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