I'm going to disagree with you on the 'too difficult normal content' end of this. I have dyslexia, I do have partial color-blindness, and as of Shadowbringers, I am super casual in the game these days (mainly due to just not having enough time to do savage/ex content on a normal basis due to real life obligations), but I have been around since the 1.0 alpha days to include doing harder fights/raids up until shadowbringers came out. With that all said I'm going to say I entirely disagree. Normal content for a long time has been pretty 'turn your brain off and do it' which is pretty boring. You know what I hated the most of the last two expansion packs? Stuff being way too easy in normal content and instead having high damage raid wide attacks to make it seem hard and creating a 2 min burst window that everyone has to match up to in order to get the most out of damage. Then there is the transitions....how I hate HATE transitions in fights, and they are everywhere now. Normal content, 24 main raind, 8 man raid, EX/savage.....waste of time. Not worrying about getting too many vulnerability or attack down, or whatever debuff. No, they just made huge high damage raid wide damage attacks. That was very boring, very easy, and the worst mechanic you really saw in normal content (subjectively) was seen in the final 24 main raid boss, even then that was more about paying attention and turning off others effects so you could see what was going on.


I enjoy that they put more effort into the boss fights in the game for normal content. Even then, after seeing/doing it a handful of times it becomes auto pilot too. The biggest hurt is on casters who have to move a lot to avoid it, but that is offset by the fact even melee have to move around and out of range to avoid getting too many debuffs on a fight. Additionally, I think it is important to reserve your opinion until doing it more and getting better gear before saying something is too difficult for normal content. Having to actually think and pay attention in normal content isn't a bad thing, and most of the 'too fast' mechanics aren't really that fast as they lead with either animated telegraphs (the enemy has a defined animation before seeing the AOE telegraph) or they have set patterns, or even move in such a way they are avoidable if you aren't being too greedy with your dps/functions to care.