Quote Originally Posted by Deslyxic View Post
I wanted to wait to see the raid tier before I say anything. There are already post about dungeon and trial difficulty, and now normal raids should be thrown into the discussion too, and I might repeat points already said but I think we should really make a point of this, we (the people not ok with this difficulty) need for the devs to hear it to hopefully make a course correction.
Listen, I get that some dudes are saying normal content is too tough, but let’s be real here brother, introducing slightly more complex mechanics is actually a good thing. It keeps the gameplay fresh and prevents it from turning into a snoozefest. Like, do you really want every fight to be the same old, predictable stuff? No way, dude. By mixing in these tougher mechanics, devs are helping us get better, preparing to attempt and do harder content like EX and Savage down the line. It's all about progression, brother. Plus, it’s way more satisfying when you finally nail those tricky fights. It’s like, you gotta earn that victory. And honestly, the variety keeps things spicy and interesting, catering to all kinds of players. And let’s get one thing straight this content isn’t even that hard. It’s about trial and error. It’s okay to die in a fight and learn the sequences of mechanics. That’s how you improve. It helps you and everyone around you become better players for the tougher content. So yeah, bring on the challenge, brother!