Quote Originally Posted by caffe_macchiato View Post
The current narrative is that the netcode should intentionally be bad so that players die when they shouldn't. That makes it more challenging and you have to master not just the mechanics, but the lag behind them.

Case in point: OP said the following, which are intentional design elements:


All of these require a game engine that can keep up to speed. FFXIV can't. Yoshida just admitted to this and people are lashing out against him because of how much they love the current game engine, even if they know it's bad. And they do this just to be superior to others. That's the new FFXIV. It's an extreme overcorrection. FFXIV will never improve when people are drooling over a dysfunctional game design. Devs will not ask executives for funding to fix netcode when they see thousands of people fawning over the current limitations and attacking those who disagree.
Where do you see the lashing out agaisnt him ?

Also, he said the game engine/netcode is indeed terrible, and it's also why they have to limit themselves on what they do and how they create contents. They're doing internal tests on contents, they know when it's too much and when it's not. If they put it in the game, they're confident about it. Sometimes it fails. Sometimes it works. People are saying that the COMBAT DESIGN is good, not that the game engine is good. You're getting it wrong here.