Does it matter? OP clearly is complaining about a content they do not want to do. They should not be listened regarding the current raid tier.But that's not what the OP said. They said "The Honey B fight had me wishing for the healer to not raise me, I was there in the floor, dead for the Nth time, thinking that I don't really want to be on that duty."
It's somewhat open to interpretation, but they didn't actually say they did remain dead on the ground - only that they wished they had.
I will post on the trenches of this forum until OP publicly apologizes for the terrible opinions they have.
I'd just like to point out that I don't entirely agree with the OP. I just dislike the approach that most others have taken to expressing their disagreement.
I do agree that EW was way over the line in the "brain off" fighting. Tower of Zot was fine tho, everything else ? Failure. And Criterion being difficult doesn't make it interesting. People here complaining are confusing ENGAGING and DIFFICULT. TOP was difficult, and yet wasn't really interesting.The problem is that they DO want things to cater to them, and it damages the game at large. I mean look at EW, they admitted (SE), that they dummed it down because they listened too much...like? We all have to be punished because some people cannot put in the time and effort to actually learn content? That is fair?
Also I remember everyone being hyped when they first saw Tower of Zot. And were expecting things to be more interesting with all the added sustain to tanks. Oh boy...
I do enjoy the current content designs in Dawntrail that doesn't stop at "Half-room slash" "Stacks/Spread" "Dodge puddles". And they should keep going this way.
Can't make this shit up lmao.
Sometimes people need to have a HARD reality check on their opinions. I mean no ill will towards you, but OP must be taught their place.
I like what I saw in the extremes trials and normal raids this time around. They were both fresh and fun. One thing that has been mentioned in abundance in this thread is accepting and learning from failure. I think a lot of the people in this thread would be very understanding and helpful if they saw someone else repeatedly dying but don't offer themselves that same courtesy.
If you find the current normal raid too hard, that's okay. Run the same floor with some friends repeatedly, watch a video or hell, just get in there, fail hard and fast and have a good time. The vast majority of people aren't going to lose their shit just because you died 5 times. It happens.
The current narrative is that the netcode should intentionally be bad so that players die when they shouldn't. That makes it more challenging and you have to master not just the mechanics, but the lag behind them.
Case in point: OP said the following, which are intentional design elements:
All of these require a game engine that can keep up to speed. FFXIV can't. Yoshida just admitted to this and people are lashing out against him because of how much they love the current game engine, even if they know it's bad. And they do this just to be superior to others. That's the new FFXIV. It's an extreme overcorrection. FFXIV will never improve when people are drooling over a dysfunctional game design. Devs will not ask executives for funding to fix netcode when they see thousands of people fawning over the current limitations and attacking those who disagree.-Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
-Mechs resolving too quickly for the mental capacity they demand to process.
-One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).
Last edited by caffe_macchiato; 07-19-2024 at 12:34 AM.
Hey OP, the Sims 4 is currently free right now, just thought you might like a game with no difficult mechanics where you can create your favorite blorbo and dress them up as you like! You don't even need to worry about other people telling to you learn a damn thing about the game, because its offline! Seems like the perfect game for you! xoxo <3
I heavily disagree here. Normal content has been way too easy lately and its gotten people too comfortable with just queing randomly and not care about learning the fight or even their rotation for that matter and just follow what everyone else does. This tier makes you pay attention. Makes you think. I found myself falling asleep in dungeons when i finished endwalker because i was so bored of just speeding through them. The content is not THAT hard... its just hardER than what youre used to. Begging the devs to please not reverse this and make it easy again because god i do not want to fall asleep during dungeons anymore. I am super pumped for savage and the rest of the raid tiers. Just learn the game. If you die alot THATS FINE nobodys gonna make fun of you for learning. We wiped at least twice to each raid boss (5 times to the second one hehe) and ive never had so much fun in a raid before. Its SUPPOSED to be a challenge. Youre SUPPOSED to think its hard at first. Raids are SUPPOSED to be HARD (thats why its end-game content and also OPTIONAL). But if you give up then youre just hurting yourself and then others by coming on here and complaining that its too hard. A lot of us like the challenge. The game should not be made easier just because a handful of people gave up on the first try. Sorry if that all sounds harsh but its seriously not that bad. This is a good change and i hope the devs listen and see that and continue to challenge us in the future. We are level 100. Baby time is over.
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