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  1. #1
    Player
    Kiurt's Avatar
    Join Date
    Jun 2018
    Posts
    34
    Character
    Defeth Kinath
    World
    Moogle
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deslyxic View Post
    It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
    Deep dungeons aren't popular for 2 reasons : They're all the same with a different skins and they're very repetitive. Once you've done one, you're not going to see anything really new in the others. "Copy-pasting" content isn't going to make it engaging for the playerbase. PoD and HoH were pretty good for leveling, but now they aren't used that much.

    Quote Originally Posted by Alyx-Greywind View Post
    I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.

    Would that not balance things out? The problem is we have a lack of content because the expansion is new and so there is a jump of difficulty but it's all for content that previously for two expansions worth has been pretty chill. Shadowbringers atleast had Bozja and it's Relic Weapons wasn't just a Tome Grind.

    I honestly say put the bridge to Extremes in the Eureka/Bozja and Criterion content and leave other content as chill. Endwalker simply had a lack of content and the optional experimental content we did have was easy, target that content and surely everyone would be happy?
    Actually, we had new content in EW. But Criterion was a failure, difficult content ? Yes. Engaging and interesting ? No. Rewards were lame, fights in themselves weren't interesting. You clear them to get the mount, and pretty never much want to see them again. They admitted themselves that the content wasn't good enough in what it tried to achieve.

    Alliance raids design was also a failure (Halone was fine tho). When you enter an Alliance raids, you're expecting mechanics around team A, B and C. That was not the case in EW.

    Also, half room AoE designs got boring really quickly.

    Island sanctuary depends on personal preference so it's w/e.
    (1)
    Last edited by Kiurt; 07-18-2024 at 11:21 PM.