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  1. #1
    Player
    Alyx-Greywind's Avatar
    Join Date
    Oct 2020
    Posts
    58
    Character
    Alyx Greywind
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AurisNix View Post
    This is were I think ppl gets confused, cuz actually EW had tons of new Content but it's wasn't engaging or replayable, we had Variant that it actually had some spice to it at least compared with the very low difficulty standars of EW but you also had Variant Habilities that could easily carry you through mistakes, criterion was actually fun but the difficulty bump is way to absurd and savage shouldn't even exists was awful.

    Eureka Orthos was also intruduced but is just like a CoD game is just a re-skin of something that already exist it wasn't really engaging.

    EW alliances and some of the dungeons were just a walking simulator that only got worst after you were geared up (rip to those players that doesn't know that nald thald have a cinematic mid fight)

    Island Sanctuary that was just a straight failure for the devs and ppl call it the sheet sim.

    Some of the trials were decent but got easy in patches and we actually had more trials this time but were irrelevant.

    If anything EW was only engaging for hardcore players that had 2 Ultimates, Criterion and Criterion Savage, and the Pandemonium Savages that some of those were really fun as well but even those felt boring aftef repeatedly clearing them.
    That's exactly what I mean, I'm feel like the content that should have been aimed at all these players just wasnt delivered on. I was seeing the Savage Tiers go down day 1 with nothing really standing out? It's curious because if you go back to Shadowbringers? Eden Shiva was pretty difficult for what it was but it was absolutely engaging.

    Endwalker only had a few good fights that were truly engaging, Eureka Orthos was fine but it was also gimicky which you expect from a Deep Dungeon but it was still easy to cheese. The Savage Raid Tiers were ok but even then a lot of the mechanics were diluted down. Criterion Savage didn't really deliver both in difficulty and rewards leading to a lackluster experience.

    I really do not mind the Roulette Content being chill romps through but there is push back because now the content on the casual end is getting a bit more of a difficulty spike, it's fun for a lot of us but I can't deny that I can see genuine casuals struggling. I would rather wait for Savage Floors, Extremes, Criterion and the Field Zones ((Going to dub it Bozja II lol)) and see if the difficulty rises there than bring the average skill ceiling up.

    I know it's going to be an unpopular opinion given we've had very little challenge for a long while but I want the difficulty to be placed appropriate... especially for the 7.1 to 7.5 Dungeon MSQs that will end up in Expert Roulette... at that point we circle round to what is acceptable for Story while it mixes in with the Expert Dungeons we have now.
    (1)

  2. #2
    Player
    MakariaZofura's Avatar
    Join Date
    Jul 2024
    Posts
    24
    Character
    Makaria Zolfura
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by Alyx-Greywind View Post
    That's exactly what I mean, I'm feel like the content that should have been aimed at all these players just wasnt delivered on. I was seeing the Savage Tiers go down day 1 with nothing really standing out? It's curious because if you go back to Shadowbringers? Eden Shiva was pretty difficult for what it was but it was absolutely engaging.
    I did e8s in Party Finder. It took me 503 wipes to clear (yes i was counting). It was excruciating and painful.

    Yet it is still my absolute favorite fight. The mechanics were great. Punishing but not overly slow. Couple with the AMAZING music, the variety of things that happen, the dance of in and out and read... it was amazing.

    The one problem i had was snapshotting the look away and breaking my uptime. That bothers me a ton.
    (0)