Quote Originally Posted by Alyx-Greywind View Post
I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.
This is were I think ppl gets confused, cuz actually EW had tons of new Content but it's wasn't engaging or replayable, we had Variant that it actually had some spice to it at least compared with the very low difficulty standars of EW but you also had Variant Habilities that could easily carry you through mistakes, criterion was actually fun but the difficulty bump is way to absurd and savage shouldn't even exists was awful.

Eureka Orthos was also intruduced but is just like a CoD game is just a re-skin of something that already exist it wasn't really engaging.

EW alliances and some of the dungeons were just a walking simulator that only got worst after you were geared up (rip to those players that doesn't know that nald thald have a cinematic mid fight)

Island Sanctuary that was just a straight failure for the devs and ppl call it the sheet sim.

Some of the trials were decent but got easy in patches and we actually had more trials this time but were irrelevant.

If anything EW was only engaging for hardcore players that had 2 Ultimates, Criterion and Criterion Savage, and the Pandemonium Savages that some of those were really fun as well but even those felt boring aftef repeatedly clearing them.