Quote Originally Posted by Kiurt View Post
6.0 did hold the biggest player count (Thanks WoW Devs for Shadowlands tho). From 6.1 to 6.5, players (both casuals and midcore/hardcore) started to leave because of the lack of ENGAGING content, even asking for Eureka back.
I thought people were leaving because of the lack of content, not the difficulty? Imagine for a moment we keep Normal Raids, Alliance Raids, Experts and MSQ at Endwalker levels but now we add in a Eureka/Bozja type content and say three Criterion that are all of the same difficulty as Dawntrail Experts.

Would that not balance things out? The problem is we have a lack of content because the expansion is new and so there is a jump of difficulty but it's all for content that previously for two expansions worth has been pretty chill. Shadowbringers atleast had Bozja and it's Relic Weapons wasn't just a Tome Grind.

I honestly say put the bridge to Extremes in the Eureka/Bozja and Criterion content and leave other content as chill. Endwalker simply had a lack of content and the optional experimental content we did have was easy, target that content and surely everyone would be happy?