Was I? EW held the biggest player count of any expansion, if such criticism reflected the majority of the player base you wouldn't see that. You are literally describing what a vocal minority is.You already have been prove wrong in EW when most of the criticism was that the content for casual and midcore was boring and non existing, the lack of engaging fights is what was killing EW and ppl actually stopped doing content already cuz of that so don't worry they already know if they design braindead content ppl will stop playing and Yoshi P knows it very well
6.0 did hold the biggest player count (Thanks WoW Devs for Shadowlands tho). From 6.1 to 6.5, players (both casuals and midcore/hardcore) started to leave because of the lack of ENGAGING content, even asking for Eureka back.
Last edited by Kiurt; 07-18-2024 at 09:28 PM.
It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
Bozja is a very good example of the direction SE has been going since SHB when it comes to difficulty for midcore people, you have content like Delubrum Reginae which has a first boss that punishes mistakes with doom, I personally thought that was rough, there was also stuff like Red Chocobo, how do these things compare with DT difficulty according to you?It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
To a degree yes, but the numbers were inflated due to certain streamers giving it a boost on their channels. Once that novelty wore off and their expansion was dropped a large amount left
As for people leaving my FC died in Endwalker loads left/quit/took long breaks. Gear was largely irrelevant in casual content, as the fights were so easy compared to previous dungeons, raids and trials.
So whats the point getting better gear if it's not punishing you in min ilvl gear?
It really wasnt hard at all. I think your confusing hard with punishing if you don't learn the fight.It's true that there were a lot of people that would have preferred a Bozja type content instead of a deep dungeon, and there was a lot of people that wished there was a relic grind like the past. Can you tell how the difficulty of content enter in this equation? In fact I can tell that the reason not many people vibe with deep dungeons is because they get very hard after the early floors.
Last edited by Masekase_Hurricane; 07-18-2024 at 09:44 PM.
WoW being in the toilet meant XIV got more exposure.
Endwalker may have been successful on a numbers standpoint but content wise it was rather lacking.
They've made the game way too easy over the past few expansions and players such as yourself have gotten too comfortable with queueing up and steamrolling content without any real thought.
The best content to come out of Endwalker is probably Dragonsong's Reprise.
I and obviously many others are happy that Yoshi's finally come to his senses and is making the game a bit harder.
Last edited by NightHour; 07-19-2024 at 01:56 AM.
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