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  1. #11
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,847
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Deslyxic View Post
    Finally I think that people that thrive with difficulty (the ones that demand harder content) already have extremes, savages, ultimate, criterion dungeons, and more (Yoshi-p is even touting of savage alliances), this people is eating really, really good. Do they need to take normal content too? Can casual players have something easy-ish to play? Please?
    This is the endgame content for casuals/midcore player base. It's not supposed to be on par to the dungeons and it's no where near on par to extremes/savage/ultimate. But it does fit nicely in the middle where it should be.

    Quote Originally Posted by Astronema View Post
    I have MS Multiple sclerosis and my hands tremor and shake often. Dawntrail is the first expansion that makes me want to quit. The ramped up difficulty results in me chain dying or unable to do some of the new normal content. I have been priced out of this game. I had to take an extra dose of meds trying to complete alexandria dungeon boss 1.
    If housing auto demolition wasn't a thing i would unsubscribe right this minute. I don't like dawntrail for the most part it sucks the msq being the worst. picto and viper are ok.
    I'm sorry but the game has never been touted as a game that is disability friendly. What you're asking for is basically a total rebuild of the game. Could they add stuff in to combat this sure, but not at the expense of people who arent living with X disability.

    Quote Originally Posted by caffe_macchiato View Post
    So a lot of the people love the content as-is, and that's great. It's designed well, so it should work well, right?

    But Square Enix Holdings Co., Ltd. decided to make a game engine that cannot deal with fast or overlapping mechanics. What they gave us instead is "snapshotting". So even if you successfully dodge an attack, the servers (aka a thousand forum posters in a trench coat) will say that you didn't, and give you a vuln stack anyway. It's one of the iconic hallmarks of Square Enix design, and because of that, it gets a ton of praise online. And you like it too, because you just need to "get gud" and "you've been playing for 100 levels anyway". What Square Enix did to "increase the difficulty" in Dawntrail content was simply add more mechanics. Think like WoW but more cool and hip. If the game was more responsive, people wouldn't complain as much about the game being hard. But that's not a good thing, it needs to be harder for the sake of it. And Square Enix found out a very smart way to do it!

    See, the unique thing about "video" games is that the video is supposed to be important. So when you press a button, it shows up on the screen. But the "new" style of video games (pioneered by Dark Souls, mastered by FFXIV) is where your actions do not correspond with the video. And the key to beating the game is to do exactly what you shouldn't do. So in these new raids, you move in the "bad" zone when it's still bad but a second before not being bad. And if you can't do it? Get gud! 100 levels! The old masters of video games (1970s-2010s) couldn't handle the sheer power of "shapshotting". Only a company as rich and prestigious--excuse me, a small indie company--can come up with this ingenious system.
    Again this isn't an issue that everyone is having and all players shouldnt be punished with easier content because of it. What you should be requesting in a thread is better infrastructure for your region.
    (4)
    Last edited by Masekase_Hurricane; 07-18-2024 at 05:22 PM.