See, the unique thing about "video" games is that the video is supposed to be important. So when you press a button, it shows up on the screen. But the "new" style of video games (pioneered by Dark Souls, mastered by FFXIV) is where your actions do not correspond with the video. And the key to beating the game is to do exactly what you shouldn't do. So in these new raids, you move in the "bad" zone when it's still bad but a second before not being bad. And if you can't do it? Get gud! 100 levels! The old masters of video games (1970s-2010s) couldn't handle the sheer power of "shapshotting". Only a company as rich and prestigious--excuse me, a small indie company--can come up with this ingenious system.[/QUOTE]
Hi, first of all, no - older people could do snapshotting just fine.
Snapshotting is inherent in every online game because of the latency between the servers and you, so there is some inevitible communication time due to the simple fact that information takes time to travel. In games with high budgets and fast gameplay (think LoL or Overwatch) they can somehow reduce latency down quite a bit to something around 30ms, but even 30ms is too long in games like those.
Now when it was built into mechanics, Genshin Impact and older games such as Neverwinter, Blade and Soul, and probably more had i-frames built in, where if you dodged the mechanic within a certain window you just wouldn't get hit. FFXIV didn't use this mechanic.
Back in Wildstar we had a player who literally just dodged and played better because his home was near the servers and would have 10ms latency. It was literally a different game to him.
now what FFXIV did is the have an inbuilt server latency of somewhere around 100ms, so there is a bit of a delay on everything, which leads to a good amount of the snapshotting issue. I also find this really frustrating when i get hit and killed by telegraphs i simply was not in. IMO it's the most frustrating part of playing FFXIV when you wipe a ten minute fight at minute 9 because of some snapshotting BS.
That said, it's probably something deep in the code from 1.0 that they can't easily remove or change, so we gotta live with it or quit.
Thankfully, it rarely happens outside of extreme or savage or ultimate, but i somewhat agree with you on this side point, but also I don't think this is what the thread is about.
I'm also qutie sure it's why almost no mechanics in FFXIV are truly fast. You have PLENTY of time to dodge everything if you notice early enough.