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  1. #1
    Player
    DanielleFarlow's Avatar
    Join Date
    Jul 2024
    Posts
    5
    Character
    Danielle Farlow
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by caffe_macchiato View Post

    See, the unique thing about "video" games is that the video is supposed to be important. So when you press a button, it shows up on the screen. But the "new" style of video games (pioneered by Dark Souls, mastered by FFXIV) is where your actions do not correspond with the video. And the key to beating the game is to do exactly what you shouldn't do. So in these new raids, you move in the "bad" zone when it's still bad but a second before not being bad. And if you can't do it? Get gud! 100 levels! The old masters of video games (1970s-2010s) couldn't handle the sheer power of "shapshotting". Only a company as rich and prestigious--excuse me, a small indie company--can come up with this ingenious system.
    You can literally leave earlier, or enter a bit later. Or try to discern the pattern of a mechanic before it is resolved. Or die, learn, and try again. It is that simple, and it is the "game" part of a video game. Snapshotting is an issue for high ping players, but what you're describing is just delusional.
    (4)
    Last edited by DanielleFarlow; 07-18-2024 at 12:25 PM.
    skill issue.

  2. #2
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    714
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by DanielleFarlow View Post
    You can literally leave earlier, or enter a bit later. Or try to discern the pattern of a mechanic before it is resolved. Or die, learn, and try again. It is that simple, and it is the "game" part of a video game. Snapshotting is an issue for high ping players, but what you're describing is just delusional.
    And what will happen when Square Enix finally resolves "snapshotting"? Will people complain about the lack of difficulty? Because Yoshida just had an interview where he admitted that the delay is too long and causes limitations of mechanics like what we're seeing in raids:
    That is what's so difficult about FFXIV. Every time you take an action in the game, the game will communicate with the server, check for cheating and come back afterwards. This creates a delay that an offline game doesn't have, since there's no need to check on the Internet. This limitation is something we've had to deal with for years, and it does limit us somewhat in what we can manage to implement in the game.
    https://www.finaland.com/?rub=site&page=news&id=6801

    I mean, I don't think people should want to defend a system that the director himself says is an issue.

    My only stance is that Square Enix should not add overlapping or excessive mechanics without mitigating this issue that they know is real. The new raids push the engine to its limits and probably past that, which isn't a good thing. Square Enix should invest money in fixing the root of the issue. But people will jump over hoops to defend the current system as if it's god's gift to gaming.

    Someday snapshotting won't exist. What will people do then? Will they riot?



    Quote Originally Posted by AlexanderOrnitier View Post
    How independable can you be for not figuring out mechanics on a game you played for hundreds or thousands of hours.
    I think this expansion is going to be a turning point in FFXIV history. Only the people who've put in hundreds or thousands of hours can access the new content. Which means that the community will shift from being "toxic casual" (friendliest online community!) to being edgier and more like WoW Classic. And a lot of people will love that because it means more orange circles on the ground to dodge. But it also means there's a bottleneck for FFXIV's potential. It will not get new players from here on out. The player base will stagnate and the only people who stick around are the hardcore players who, like WoW Classic, are very negative. And a lot of people LOVE this! But their game will die. With less players, the game will receive less funding and you will have worse content. You will complain. And then FFXIV will hit "maintenance mode". No new players play FFXI. Do people love that? Of course they do--for the few hundred that remain.

    To be clear: the content isn't the issue. But the community will wall off new players until they don't want to play anymore because they will see FFXIV as just another "toxic MMO" like WoW. You'll love that! And your queues will take an hour to fill. It's sad that the FFXIV community has finally gotten worse than the game that Square Enix is making. We've hit the turning point.
    (0)
    Last edited by caffe_macchiato; 07-18-2024 at 10:56 PM.

  3. #3
    Player
    SoftCarryBoy's Avatar
    Join Date
    Jan 2019
    Location
    Gridania
    Posts
    5
    Character
    Fiora Evenbloom
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    And what will happen when Square Enix finally resolves "snapshotting"? Will people complain about the lack of difficulty? Because Yoshida just had an interview where he admitted that the delay is too long and causes limitations of mechanics like what we're seeing in raids:

    https://www.finaland.com/?rub=site&page=news&id=6801

    I mean, I don't think people should want to defend a system that the director himself says is an issue.

    My only stance is that Square Enix should not add overlapping or excessive mechanics without mitigating this issue that they know is real. The new raids push the engine to its limits and probably past that, which isn't a good thing. Square Enix should invest money in fixing the root of the issue. But people will jump over hoops to defend the current system as if it's god's gift to gaming.

    Someday snapshotting won't exist. What will people do then? Will they riot?





    I think this expansion is going to be a turning point in FFXIV history. Only the people who've put in hundreds or thousands of hours can access the new content. Which means that the community will shift from being "toxic casual" (friendliest online community!) to being edgier and more like WoW Classic. And a lot of people will love that because it means more orange circles on the ground to dodge. But it also means there's a bottleneck for FFXIV's potential. It will not get new players from here on out. The player base will stagnate and the only people who stick around are the hardcore players who, like WoW Classic, are very negative. And a lot of people LOVE this! But their game will die. With less players, the game will receive less funding and you will have worse content. You will complain. And then FFXIV will hit "maintenance mode". No new players play FFXI. Do people love that? Of course they do--for the few hundred that remain.

    To be clear: the content isn't the issue. But the community will wall off new players until they don't want to play anymore because they will see FFXIV as just another "toxic MMO" like WoW. You'll love that! And your queues will take an hour to fill. It's sad that the FFXIV community has finally gotten worse than the game that Square Enix is making. We've hit the turning point.
    It's going to be just fine. It would be toxic if people refused to hate newcomers, but they don't. Most players are quite open to being helpful, that's evident even in this thread with people trying to help OP by suggesting things. But if they don't want to take any constructive criticism, or want to stay stuck in their "I'm a casual player and I only press one button every 3 seconds and break combos while standing in AoEs" bubble, then there's no helping them.
    (1)