Ok, fair enough. When put this way, i simply respectfully disagree. IMO the old combat mechs made running many dungeons really boring and repetitive, at least to me. The point was made that the Stormblood dungeons were a little tougher and more interesting, and some of the old ARR dungeons have mechancis that just simply don't happen anymore (I believed i wiped in Qarn normal recently because healer and tank died to doom).

While they revamped the worst offenders, MSQ roulette, Leveling roulette, and most of of level cap roulette has been very boring to me for a long time.

Some of the alliance raids (pre-nerf Ivalice raids, for example) where actually quite challanging. I remember once trying to heal TG cid as a red mage because the healers in my party were so bad (lol). There was this one pull on construct 7 where I was also playing RDM and I cast verraise 23 times and we somehow killed it.

While I know FFXIV is great on many, many levels, there is an intristinc value to games where you overcome challanges and have great stories to tell, but if the game is easy, this value is lost. While i don't suggest FFXIV goes to their level of difficulty, the impact of the souls-like games is that you actually feel accomplished when you do it, you actually have a story to tell. I think this is part of what games bring to the table, but if my BP is 120/70 and my pulse is 65, then i just don't feel anything from playing. It's a big part of why i don't find crafting/gathering interesting because there is no real challange, just a grind (unless you are one of those divine people who make the macros).

For these reasons, i respectfully disagree.