Considering how many clears were done before squeenix put the hammer for trading gil for services, absolutely. Not that players already dont carry others throughout the games content anyways lol.Since this is a feedback thread, I just wanted to drop my two cents and say that while I sympathize with OP for struggling with Normal mode content, I disagree with them, and I think their requests will make the game worse.
I'm sure if you just opened a PF, people will help you get through whatever you may get stuck on. In every normal mode battle in the entire game (with maybe like one exception I'm not thinking of), a party can carry a DPS that literally doesn't even touch their controller/keyboard.
Right, like tons and tons of people did with Shadowbringers and Endwalker. Because they were boring and had nothing to do once you finished the MSQ if you didn't raid. I just don't see how you can take a personal opinion about your experience in the game and extrapolate it to the entire community. Do you know how many midcore players came over from WoW and then immediately went back when Dragonflight came out because Endwalker had no endgame outside of savage? A lot. Do you know why WoW is having a huge resurgence in popularity right now? Because the devs decided to actually listen to their most dedicated players, hardcore and midcore alike, and designed the game FOR them. The same thing happened with Destiny 2 recently. That game is also experiencing unprecedented levels of positive PR, because they also listened to their most dedicated fans instead of catering to the lowest common denominator. That is how games become popular, when they have a vision and stick to it, and cater to the audience that actually cares to play the game regularly. And by the way, this is not me saying that CBU3 should cater exclusively to hardcore raiders or whatever, but that they should cater to the people that care enough about the game to post on the forums, reddit, etc. the ones that actually log in and play the game regularly and don't let their subscriptions lapse the month after a story patch comes out. I see a lot more of those types of people on here agreeing with me than they do with you.
If you get stressed over the littlest thing, mmorpgs arent for you. That should be your sign to unsub and play something less stressful or anxiety ridden. Mmorpgs are not exactly known for "anxiety" and "stress" relievers.
Think it's really messed up your comment previous to this got removed. Was it worded harshly? Yes. Was it wrong? No. Square enix moderation is an absolute joke.
I was gonna write out a slightly longer post, but then I realized this post was made yesterday at 12:06 PM eastern. Roughly 6 hours after the normal raids were released.
Let content breathe a little before claiming the sky's falling. People will learn, people will outgear it more, and it won't be as much a problem in a few weeks.
Considering how you supposedly lack any and all skill at the game and refuse to learn or get better, I would prefer it if players like you did not even try the content. You are not entitled to be carried just because you have no interest in actually playing the game.Thank you very much for the question! The point is, if I'm right and this hurts the engagement of the game I believe most people aren't going to forums or reddit or twitter to express critique for the game, they will either just stop doing the content or if worse come to worse, stop playing altogether. If this comes to pass I feel that's important to leave the devs know that this might be one of the issues.
Extremes have been getting harder every expansion.
Savages have been getting harder every expansion.
Dungeons on the other hand have pretty much stayed the same difficulty and so the gap between MSQ and optional content has grown quite a bit.
I think it's a great idea to increase the difficulty of dungeons/normal to slowly teach players the mechanics they can expect in harder content.
Me, who joined in EW and had an experience in the first EX trial I tried that made me almost completely abandon the idea of extremes/savage would've appreciated this.
Who cares if you wipe a couple times if you have fun ...
But if you feel that I represent such a small minority of the player base wouldn't it be healthier to just ignore me and move on?Right, like tons and tons of people did with Shadowbringers and Endwalker. Because they were boring and had nothing to do once you finished the MSQ if you didn't raid. I just don't see how you can take a personal opinion about your experience in the game and extrapolate it to the entire community. Do you know how many midcore players came over from WoW and then immediately went back when Dragonflight came out because Endwalker had no endgame outside of savage? A lot. Do you know why WoW is having a huge resurgence in popularity right now? Because the devs decided to actually listen to their most dedicated players, hardcore and midcore alike, and designed the game FOR them. The same thing happened with Destiny 2 recently. That game is also experiencing unprecedented levels of positive PR, because they also listened to their most dedicated fans instead of catering to the lowest common denominator. That is how games become popular, when they have a vision and stick to it, and cater to the audience that actually cares to play the game regularly. And by the way, this is not me saying that CBU3 should cater exclusively to hardcore raiders or whatever, but that they should cater to the people that care enough about the game to post on the forums, reddit, etc. the ones that actually log in and play the game regularly and don't let their subscriptions lapse the month after a story patch comes out. I see a lot more of those types of people on here agreeing with me than they do with you.
And BTW, I wouldn't take people in this forum agreeing with you are as a solid metric, forums and other social media interactions are such a small portion of the player base in any game, this is not exception. That's why I don't let the 29 pages of comments berating me get to me because I know they don't represent the community of the game.
Player
Ah, I've waited a long time to be able to say this: Simply, git gud.
If you're having trouble completing simple, *normal* tier content, then it's not the game being hard, it's you that's bad.
The longer a game lives, the higher the general skill level of its player base. If you find yourself having trouble completing/doing content that is /design/ to be cleared by, not just the vast majority, but an OVERWHELMINGLY cast majority of the player base, then it really simply, is just you that's bad at the videogame.
Take 5 minutes out of your time to:
Research your job; Maybe you're doing something wrong? Pressing buttons in a wrong order, not knowing what different actions do etc. etc.
LOOK at what is happening: Unless you have a toddlers sense of Object Permanence, then everything in DT is perfectly doable after having stumbled on it once.
Maybe, just maybe, the game simply also just isn't for you. Maybe, you're so far on the left side of the bell curve, that you simply can't compete.
Then it's a matter of the game not being for you. Sucks. It really does.
"Casual content" is finally at a state where it doesn't IMMEDIATELY send anyone with a modicum of skill into a boredom induced coma. Please, for the love of whomever you believe in, git gud.
You dying getting hit by two mechanics overlapping is not extreme content, this is the problem of this thread. People have been babied by EW for so long and ridiculous gear sync bloat that they think it’s normal and that this new expansion is veering anywhere close to extremeThank you for this post. I feel the unforgiving nature of the mechanics is getting a bit annoying. One mistake, and you get a vulnerability stack; two mistakes, and you're KO. Why the need for so many insta-kill mechanics? Overlapping AoE attacks and the reaction time required seem more strict than ever. This raid tier feels more extreme than usual. The telegraphs are chaotic and hard to read, almost as if I have to die to learn them. This whole expansion doesn't feel casual-friendly. Yes, I have the ability to learn and memorize the mechanics, but it's getting close to crossing the line into extreme content, and that type of challenge doesn't interest me.
It’s fine to die, just learn the mechanics and try again, if this was extreme you dying would wipe the rest of the raid as well
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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