Oh, TY very much, I forgot the "it's optional content" comments. I ignore those too, already said why.It's optional content. You dont need to do it lol. If you cant do it, come back when the next expansion is at level 110 and beat it with a couple bodies (or do what most of us warriors do, try soloing it at the new cap). Level 10-100 is your "normal content" or casual if you will. Anything beyond that after cap is either option or not necessary to need doing (unless yoship himself specifically says you need to do x fight to be able to access the next expansion-- similar to what he made everyone do with crystal tower series and Shb). Casual content is all your npc trust dungeons. Gathering, crafting, fates, among other things.
Last edited by Deslyxic; 07-18-2024 at 09:21 AM.
This is a good point. 7 people can clear the duty for you. If the excuse is "I have social anxiety", then you actually shouldn't be playing an MMO. MMOs are inherently social games despite the devs best attempts to convert most of it into a single player game.Since this is a feedback thread, I just wanted to drop my two cents and say that while I sympathize with OP for struggling with Normal mode content, I disagree with them, and I think their requests will make the game worse.
I'm sure if you just opened a PF, people will help you get through whatever you're stuck on. In every normal mode battle in the entire game (with maybe like one exception I'm not thinking of), a party can carry a DPS that literally doesn't even touch their controller/keyboard.
If you don't want to argue the point, why are you making a forum post? It's okay to say that you have no substantive argument beyond "I don't like this thing" but why do you insist that it is bad for the health of the game when the vast, vast, vast majority of the playerbase is having fun in the new content? I am sure that CBU3 recognizes that some players will be alienated by difficulty changes. Yoship has said that himself before. They are okay with that because they, and the majority of the community, believes that making a video game play like a VIDEO GAME is the correct business move to ensure that the game remains popular and running. Do you remember how Endwalker had a huge launch because of the story and then the player count immediately fell off a cliff, even by FFXIV standards? Yeah, that's because outside of Savage/Ultimate/Criterion/EX, literally every single piece of combat content was completely unengaging. There is a sizeable community of players that wants to do their hunts, roulettes, exploration zones etc. and have a collect-a-thon social experience with other players that are not hardcore, and simply want to be engaged by the content they are running. That VERY LARGE section of the playerbase was completely screwed over by Endwalker, and now that you turbo casuals are EVEN SLIGHTLY inconvenienced by maybe having to use a couple braincells to think about the optional content you are doing, you piss and moan on the forums.Arguments are stressful but the thing is there is not much of an argument to be had here. It's just pages and pages of "skill issue", "git gud", "you can't be this bad after 100 levels", all the passive agresive "it's ok to be bad/die/wipe", the "it's not harder", the "it's harder but it's ok because I like it", all the "but such and such duty was hard too", "it's level 100 so it must be harder". Once you filter all that you end with less than a page of posts.
If I made this thread is because I like the game a lot, and I firmly believe this increase in difficulty for the easiest duties is going to be bad for the game in the long run. I stand for what I wrote in my past posts.
Grow up, not everything is about you.
I read about 12 pages of this before I stopped to make this post. I was originally coming to this thread after a friend told me about it, and I was going to post something along the lines of "skill issue" but now....
I want to give you a piece of advice that my static uses in our Savage/Ultimate prog: Stop attacking. Obviously in Extremes and up, there are enrages, damage checks, heal checks, etc, so you do have to eventually be able to attack while doing mechanics. But in normal content? No enrages. If you are struggling with a fight, just stop pressing your buttons for a moment and look around you. Take your time to dodge mechanics, take stock of the situation, etc. Is a mechanic coming up that you die to a lot? Just stop attacking. Do the mechanic. Continue attacking after. Yes, the fight will take a little bit longer each time you do it, but you will get through it. And what's more, you will be giving the mechanic your full attention, so you will be able to process it better. This is one way to get better.
The fights are fine as they are. In fact, there were multiple instances during the fights where I told my friends "wow this is exactly what I was asking for" or "this is just like a mechanic I was praising a few months ago" as if the devs heard me without me saying anything. Most players seem to love the fights. The point is for everything to get more difficult as you go. This is easy mode compared to how hard it should be this far into the game. Do I still think the game needs a proper tutorial? GODS yes. Is this content doable without one? Also yes.
At the end of the day, if you refuse to get better and just demand easier content, you're just going to get a lot of people angry at you. This is optional content. Either get better, get someone to carry you through it, or just stop doing it. For me, I got unlucky and the MSQ (non-optional content) lvl 100 trial gives me a really bad headache from all the flashing lights and moving effects (the ground grid that warps is KILLER on my head and I get super dizzy). I still need the triple triad card from it, but I dread doing that fight because of how it makes me physically feel. So you know what I'm doing about it? I'm not playing the fight. I'm just not going to do it. If I happen to get it in a roulette, I'll do my best to tough it out, and maybe I'll get lucky and get that card. But otherwise, I'm just not going to touch it. Cause it's not for me. Despite being normal content, it's difficult to me, but that's a me problem. No one else's. So I'm going to shut up and deal with it, because this game isn't designed for me alone. Everyone has something in this game that isn't made for them. Maybe these raids don't have to be for you.
I made an account to add my own 2 cents to this thread.
Personally, as someone who has played the game pretty casually for about a year, I absolutely loved the difficulty of the newer content. I thought it was perfectly balanced for level 90-100 difficulty. Sure, I died a couple of times but I had so much fun trying to figure out some of these mechs. I feel like like if it were easier I'd just be bored in the middle of fights. Endgame content should be more difficult than what we were doing 3 expansions ago leveling.
It's rude to tell someone flat out to "get good" but I'm also sure I didn't die once to the Honey B. fight on my first run. I was completely impressed with the new mechs and enjoyed the fight. It really is okay to fail a run a couple of times and learn how to dodge mechs and play through comfortably, not all players are gonna get things the first time, and that's okay... but I don't think its fair to call the mechanics too difficult in general when plenty of players will disagree.
"If I filter out everyone who disagrees with me there's no argument to be had lol!"Arguments are stressful but the thing is there is not much of an argument to be had here. It's just pages and pages of "skill issue", "git gud", "you can't be this bad after 100 levels", all the passive agresive "it's ok to be bad/die/wipe", the "it's not harder", the "it's harder but it's ok because I like it", all the "but such and such duty was hard too", "it's level 100 so it must be harder". Once you filter all that you end with less than a page of posts.
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Most of you people calling people dumb for not enjoying the difficulty of the content are just a bunch of elitists, who are just selfcentered who can only see things of your own point of view. The MSQ being terrible is already a problem, but now we can't even enjoy the casual content, because we might land in a hard raid or dungeon, wipe 6 times in it because you land in a group where most players are extremely casual, who just want to do their dailies. Does it sound fun? no? oh right, ''just get better'', well you elitists, you forget that the huge majority of the players DON'T want to get better, most of them are casuals who enjoy playing with friends or do their dailies to relax after work.
You know what killed WoW to many players? exactly the type of players like you all elitits, who kept pushing for harder and harder content, to the point where the regular players just couldn't even dream on keeping up with the content and had to content themselves with the ''whatever content''. Perhaps it is time to just unsub and leave FFXIV to the elitits, you can have the trash MSQ and hard content, perhaps once FFXIV lose a huge portion of their players, they may learn something that WoW seems to be learning now. That Casuals are your real customers, not the elitists who wants to ruin the game for everyone else but themselves.
Ah btw. Normal Raid ARE casual content, since they contain lore and story. The non casual content is Savage, Extreme,etc.
Fellow casual player here, an instance with simple mechanics =/= casual. It's new content, and as people said before, it's okay to fail and wipe, it's your first time seeing it. You can and will learn as you keep at it. In my time doing normal raids, no one has ever flamed at a player or made fun of them if they failed a mechanic, unless they were being deliberate and trolling.
Casual content in this game, to my understanding, is simply content you play at your own pace. The new raid is fine, in my opinion, and I'm happy to see new mechanics to answer for. Of course you'll stumble at first, but you will get better at answering them.
And if you don't want to get better, fine. There is always DoH/L stuff to do.
Thank you very much for the question! The point is, if I'm right and this hurts the engagement of the game I believe most people aren't going to forums or reddit or twitter to express critique for the game, they will either just stop doing the content or if worse come to worse, stop playing altogether. If this comes to pass I feel that's important to leave the devs know that this might be one of the issues.
you have 10 years and 100 levels worth of msq to learn how to play the game. none of the normal difficulty content in DT is hard. go play hello kitty's island adventure if you don't wana be told that you need to actually use your eyes this expac
It's nice to have opinions.Arguments are stressful but the thing is there is not much of an argument to be had here. It's just pages and pages of "skill issue", "git gud", "you can't be this bad after 100 levels", all the passive agresive "it's ok to be bad/die/wipe", the "it's not harder", the "it's harder but it's ok because I like it", all the "but such and such duty was hard too", "it's level 100 so it must be harder". Once you filter all that you end with less than a page of posts.
If I made this thread is because I like the game a lot, and I firmly believe this increase in difficulty for the easiest duties is going to be bad for the game in the long run. I stand for what I wrote in my past posts.
I'll say this then: This game is probably not for you, anymore. And that's okay.
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