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  1. #11
    Player
    Arnsgrim's Avatar
    Join Date
    Jun 2022
    Posts
    4
    Character
    Corvus Constantine
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Deslyxic View Post
    I wanted to wait to see the raid tier before I say anything. There are already post about dungeon and trial difficulty, and now normal raids should be thrown into the discussion too, and I might repeat points already said but I think we should really make a point of this, we (the people not ok with this difficulty) need for the devs to hear it to hopefully make a course correction.

    The problem with the difficulty on normal fights as I see it is:
    -Use and abuse of non standard telegraphs.
    -Nasty mechanic overlaps, stuff you would see on extreme and harder fights.
    -Mechs resolving too quickly for the mental capacity they demand to process.
    -One too many "catch this!" mech (mechs that have you running around like headless chicken evading seemingly random patterns).

    All this has been making fights in this expansion frustrating and exhausting.

    The Honey B fight had me wishing for the healer to not raise me, I was there in the floor, dead for the Nth time, thinking that I don't really want to be on that duty.

    And it's not an issue of learning the fight, because that I can do, but we don't do this content alone, you know? I think it was the 4th time I was doing Valigarmanda when I finally managed to finish without dying myself, but that's a moot point when half the party was dead half of the time, even knowing the fight doesn't make it any less of a disheartening experience.

    And yes, this concerns normal raids too even if they are optional content. In fact I gonna take the skip option for this raid tier, something I haven't done since I started playing in SB. And that's the point really, for the most part in the past 3 expansions difficulty for normal content was fair outside of some hiccup here and there.

    I firmly believe that content meant to be done via the duty finder (where you don't choose who you playing with) shouldn't be this level of punishing. And I know that JP people do savage in the duty finder but we don't do that in NA or EU, for better or worse western players doesn't behave like JP players.

    Finally I think that people that thrive with difficulty (the ones that demand harder content) already have extremes, savages, ultimate, criterion dungeons, and more (Yoshi-p is even touting of savage alliances), this people is eating really, really good. Do they need to take normal content too? Can casual players have something easy-ish to play? Please?
    The player base has had it easy in normal/trial content and even alliance raids, for a long time now. Yoshida himself even said they've gone too far in the casual-fication of the game, and it's mechanics. Dawntrail is their attempt to not only walk back on the casual-fication of content, but also experiment with new ideas and mechanics. Not everyone is capable of learning things quickly, or doing blind runs, and that's okay, that's what youtube is for. But this raid tier requires you to actual pay attention, to look at boss cues, and memorize the patterns. Unlike last expac, or even ShB, you're not going to be able to unplug your brain, and still come out on top. This content requires some level of effort, which is what it should do. The only people I would understand the frustrations of, are those with disabilities, all others do not have an excuse.
    (2)
    Last edited by Arnsgrim; 07-18-2024 at 04:27 AM.