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  1. #1
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    I think a lot of people underestimate the potential impact of just ramping up the numbers on some of these fights. The first boss of Strayborough is very difficult mechanically, but the fight overall is ultimately trivial because the punishment for getting hit is more annoying than impactful. Yeah, it's a mess with everyone getting hit and sometimes dying, but I don't think I've ever actually wiped on it. Making it actually dangerous would fundamentally change people's approach to that fight.

    I'd kill for something as simple as an *optional* version of these dungeons that let us crank up the numbers, offered us more tomestones or something for doing so. It would give us a way to have challenging dungeons without ruining the casual experience for people.

    It's probably the most simplistic possible solution available, but in many ways that's what makes it appealing to me -- once the system is built, it's a lot less expensive to just maintain that than it is to constantly build entirely new tiers of content to satisfy everyone all the time.
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    Last edited by Jinglypockets; 07-18-2024 at 04:22 AM.