We need another tier of difficulty between Normal and Extreme/Savage that's aimed at midcore players and people who enjoy being challenged but don't have the time and/or skill for Extreme/Savage.

When I did the new raids yesterday, I was disappointed by how easy they were. Savage raids, meanwhile, are *extremely* difficult, and they require a massive time/energy investment just to *start* working on them. Going from Normal to Extreme/Savage feels like jumping straight from LFR to Mythic.

You're either casual and get trivial content, or you're hardcore and get insanely difficult content. Nothing in between.

Meanwhile, I think this game has set a standard for a very long time of Normal content being extremely accessible. I feel for the people who've spent years playing this game at one difficulty level just to have it suddenly cranked up beyond what they can handle. By making Normal content dramatically more difficult, SE is altering the deal for those players. If they suddenly cranked the difficulty of Normal dungeons up to Dark Souls levels, I'd be in the same boat they're in now. Difficulty is relative and we need to all take a step back and recognize that people who are less skilled than us have a valid claim on enjoying this game too.

A more granular range of content difficulty (and investment) would go a really long way in solving everybody's problems.