Quote Originally Posted by Kesmar View Post
This. New dungeon aren't hard once you understand them, no dungeon is, but they are FUN. I actually want to play expert roulette unlike Dead Ends or that void dungeon with the trash pack "boss." New mechanics finally are good. New normal tier is very fun with some fun ideas going on. We literally just had "#healerstrike" over dungeon content not being engaging, we get the tiniest amount of spice, a couple new mechanics, and people start complaining the other way. Maybe instead of complaining you learn how to play the game. Learn how to look at the screen, see what's happening, and think to piece it together. Don't get mad if you die, use it to learn and improve. It's end game content in a video game, it's not supposed to be playable asleep.
I'm gonna be real, the people who did the healer strike arent the same people complaining about dungeon difficulty. I would know, I'm one of the people who joined the healerstrike. Then I did the msq... and started reconsidering after seeing how much damage was going out and how the emphasis on vuln stacks was lowered. I have no faith in Square Enix after years of being let down, but this is one of those cases where I feel like they actually nailed the difficulty. I'm still kinda struggling with myself, but I am strongly considering actually picking up healer again. I know I'm just one person, but it does go to show that if you make the content more engaging and challenging, it does actually benefit people more than it harms. Depends on how bad the 7.05 changes fuck up Viper ;P